The war to stop Cortez is underway and the Water Barons try to rack up more allies and prepare for the final battle against the vile horde marching on Border Town. A cunning plan to destroy the enemy’s supply train is hatched. The water barons lead a small force of 100 grippli warriors in a daring raid. But in order to make sure at least some of the grippli make it out alive, the players must guard a narrow pass for 10 rounds against Cortez’s vanguard. Find out if the gambit works on episode 16 of the new world campaign!
Podcast: Play in new window | Download (Duration: 3:50:59 — 105.8MB)
Related posts:
- 4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain
- RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 15
- 4E Dungeons and Dragons – The New World Campaign Game 18: Let’s make a deal (with a Minotaur)
- 4E Dungeons and Dragons – The New World Campaign Game 30: A wedding and a funeral
- 4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans



lawl, mrs piggy FTW
Two words, four syllables: Peasant Railgun…
I love listening to these.. I just wish i could have some kind of visual component.. pics of the battle setups.. or something…