The crypto enclave Cointract Island is offline. A powerful storm knocked out all communications with the outside world but it’s been silent a bit too long. The first boat back to the island is loaded with mercenaries, lawyers, and a trio of unlikely heroes. They all seek their fortune on the island but first they have to figure out what happened without getting eaten by a genetically engineered creature…
Cointract Island has gone radio silent since a powerful storm passed over. Who would be on the first boat back to the island? In this session, Bridget, Fae, Lydia, and I find out who the main protagonists of the campaign are going to be and what they’re after. We go through Fate’s group character creation system but that’s not all we discuss in this episode. We go over details of the campaign setting and brainstorm some ideas for creatures, both regular and unique boss monsters.
What happens when a jaded spy and a blackmailed droid get handed an innocent new recruit to bring along on a high-stakes suicide mission? The answer might inspire you, make you cry, or hopefully even both! Find out on this episode, in which regular guests Fae and Bridget play the game going rogue with special guest—and the creator of the system herself—Jess Levine.
Consider backing the ongoing crowdfunder on Game on Tabletop for Jess’s new game “I Have the High Ground” to help it secure a print run and the stretch goal of an actual play from Bridget and Fae!
going rogue is an expansion for galactic 2e by riley rethal. It is built on the Belong Outside Belonging engine originally constructed by Avery Alder and Benjamin Rosebaum for their games Dream Askew and Dream Apart. Jess also makes music, which can be found on her Bandcamp. The intro music from this episode comes from the track Glass & Steel off of her album Archive. All of her work can be found on her website jessfrom.online and on her Twitter @jessfromonline. You can find Bridget on Twitter as @unsatisfiedkitt.