mccWith an unsettling combination of eager anticipation and uneasy courage, you and the friends of your youth face the portentous prospect of setting out upon your Rite of Passage. Your parents and extended families embrace you for what may be the last time. You pat your slung leather pouch full of jerked roxen meat and your overfull waterskin, making sure it’s all there, as you cradle the flint dagger carried in a thigh-bound sheath. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.

This funnel adventure was released as a free preview adventure for Mutant Crawl Classics, which is being Kickstarted right now. If you dig crazy sci-fi dungeon crawling, check it out!

dg-last-go-roundSponsor: This episode is sponsored by Arc Dream. Pick up the Agent’s Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure.

Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.

upwind1You are an Explorer Knight. You are exceptional. Unique in all the Highlands. You’ve survived the Academy, honed your Potential and now wield extraordinary elemental powers. You have stalwart crewmates, great warships, magical Relics and ancient technology all at your command. Even so, can you survive your first voyage into the Twilight Frontier?

The EGS Inquisitive is long overdue and you have been tasked with tracking her into the Twilight Frontier and either leading her home or determining her fate. As every Knight knows, such search and rescue missions most often end with no sign of the missing ships. Or worse still, with the would be rescuers sharing the same fate as the lost…

Upwind is a new RPG in development from Jeff Barber (creator of Blue Planet). You can listen to our character creation segment here. If you enjoyed this game, please consider helping the game’s development by playtesting it now! Read more information in this thread on the RPPR forums.

brandolyn-coverThe village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine at the reception.

This wedding is one your fellow villagers will talk about for generations!

Buy the adventure on DrivethruRPG if you want to run it for your group.

emily-dg-webNews: The Agent’s Handbook for Delta Green is now available on PDF! Buy it now on DrivethruRPG.

Synopsis: Working Group M is sent back into action after the bloody events of the previous mission. The legalization of marijuana in Colorado has led to a booming pot industry and a problem for the Group. One new corporation has been flagged for investigation. Their product is unusual and their CEO has tenuous connections to a previous operation, conducted decades ago. When Sredni Vashtar is hungry, no one is safe…