In order to prove that evil exists and the faith is necessary, the Hunting Pack is mounting an expedition to an unexplored region of Nagalisitu. Many have tried, but none have returned. Something dark and dangerous lurks in the wilderness and the Hunting Pack is determined to find and stop it, no matter the cost.
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Loving this campaign, Caleb!
I love this campaign. I loved this session. I mentioned this on the Patreon, but Caleb really has created some of the most disturbing monsters ever with his “bastard infants.”
And the battle. So awesome. And as funny as Aaron rolling poorly can be, I like when Aaron rolls excellently and is awesome. His taser-bolt powered by the chemical energy of priests’ digestion was genius.
Finally, the art was everything I hoped it would be.
The design for the monsters here is really amazing. Adding “fucked up magic” with “jungle cannibal pygmies” does a good job of making something that people are familiar with the idea of and turning it to 11. The idea that they turn their victims screams into more energy is amazing.
Also there are a lot of ways that “holy crusade into the unknown” could have turned out.. uncomfortably.. so props on avoiding that.
I’m sad that no one corrected Caleb’s “you give a mouse a cookie” to “you give a mouse a muffin”. Missed moxie point right there.
There’s actually a whole series of slippery slope children’s books. “If you give a mouse a cookie” was the first one, but there’s also “If you give a moose a muffin,” “If you give a pig a pancake,” “If you give a dog a donut,” “If you give a cat a cupcake,” and several others with seasonal themes. Christmas, birthday, back-to-school, etc.
So mouse and cookie match; if he’d said mouse and muffin, we would’ve derailed into Moose territory and probably made up a few that didn’t exist.
“If you give a beaver a blintz…” “If you give a boar a bagel…” “If you give a llama a latte…”
Interesting, I’ve never actually heard of that, and I’m like the prime age to have run into it. I’m much more familiar with “the old lady who swallowed a fly” story, which is somewhat similar in structure.
The Nagalisitu campaign has been amazing so far, but writing this magic system into his game makes it seem like Stolze really fucking hated GMs trying to run his game. The RPPR crew are great at making a campaign engaging and even with a GM like Caleb running the show he’s still having to spend a ton of time coaxing them away from whatever the latest magic Rube Goldberg Muffin they’ve decided to invent.
I can’t imagine that with players less willing to abandon their pet projects or a GM less adept at herding cats. Being able to turn anything into anything else feels like something that should be left in the hands of NPCs for the sake of plot.
A. This isn’t the Reign magic system. At all.
B. Stolze didn’t write it. I made up a new one because I knew no one was going to actually read the book to learn all the options for the Reign system. My original plan was to have no magic at all, but the crew all insisted on random rolling characters. Some got magic owing to the dice. I tried to event something akin to Fullmetal Alchemist because it at least has limited rules and everyone had seen it. Since I was going to have to teach at the table (no one does the assigned reading at RPPR…pretty much ever), I wanted some sort of referent.
C. Nagalisitu is written only to describe the eldritch magic of the Masters. You can work whatever magic system exists in the base reality setting into the campaign, or you can leave magic out entirely and reserve it to the profane secrets that made the hell dimension in the first place.
D. If there are groups that fixate more and harder than some of the RPPR cast members…dear god. I do not envy anyone that task. Aaron has invented or bought a Taser in every game and setting he’s played in for nearly a decade. Tom isn’t in this game, but he would have insisted on being a sentient leechcat or whatever the most horrific monster in the setting is. How does it get more obsessive than that!? I can’t even imagine.
In that case I salute your masochism. What you’ve inflicted upon yourself has wrought an awesome campaign 🙂
Oh, there’s definitely groups and players that fixate harder than RPPR. I can hear Caleb’s frustration, but one of the things about RPPR that’s kept me listening to them for years is the way that it helps my GMing because the players come from a bunch of different player archetypes, exactly like the groups I find myself running for in real life. You’ve got the pun/meme/trope guy, the weeb, the furry, the veteran, the “I want to try every system” guy, the incompetent guy, the flaky-but-cool millennial, the sharply focused millennial, long-sidetracks guy, the “played it all before” guy, and so on. It’s a lot closer to the kind of playstyle-diverse tables I find myself running for in practice than many more homogenous and famous online actual play groups. It’s also a surprisingly herdable group of cats, even compared to similar ap podcasts. I’ve recently been listening to Ragnerdrok’s “Stray Thoughts”, where so far they’re on their third or fourth plot-avoiding shopping trip, and Happy Jacks’ version of “Dragon Heist”, where the group as a whole is so into their fashion that they recently spent half an hour explaining how each character got dressed up in a new outfit for the evening before realizing they were going to have to do a combat and change into their armor instead. One of my favorite AP campaigns of all time, One Shot network’s original Star Wars campaign, had a player adopt the GM-frazzling character trait of immediately blowing the group’s cover identity at the first chance, literally shouting “I’m the fourth most wanted being in the galaxy!” at the slightest provocation. And I’d pay money to watch Tom Church try to out-wolf-dude Mac Beauvais, the “I always play the werewolf or most monstrous thing” person from Happy Jacks.
Caleb: What are you using to make a magic geiger counter? PLEASE make it something funny!
God, I love this campaign!