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The Water Barons investigate one of the new cities that has risen up in the last year – a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there. Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?
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Oh man. I love it how the party’s bad decisions are coming back to haunt them. I’m half-expecting Cortez to emerge from the wilderness and make an all-new fiasco.
I’m curious, though – will we get more opportunities to hear the gang playing as Anakin’s party? Because I’d definitely listen to that as a mini-adventure, with them conquering the wilderness.
I’m liking the idea of vignettes, it let’s players interact and roleplay in what would otherwise be a one on one scene between the player and the DM. As long as the players don’t meta-game and instead focus on playing the NPC straight, it looks like it could work pretty well. And anything that lets the DM sit back while the players roleplay is always OK with me. 😀
Man this is a watershed AP for a bunch of things.
First (awesome) vignette.
First time Ross breaks down laughing while GMing (There has been a revolution!)
First Dragon killed.
So much great here.
I agree. We love the New World for episodes like this.
… They fought Weapon X?
(Because of the Adamantium, you see.)
The vignette idea sounds awesome, it should be done on a regular basis. Like a lot of things on RPPR, I’m going to use it for my games.
The slow but steady qualifying of open revolt was hilarious. Balgran was back!!! Mahalo! I’m looking forward to Quintus’ recruitment.
One of the better episodes in the series!
I totally want to see Epic Level King Seamoss in the future, pretty sure it doesn’t happen here, but it could happen in the Better Angels game for Ross’s demon Legion!