The leaders of the Hunting Pack have decided that Nagalisitu needs warriors to strengthen its people and teach them in the art of war. They know that a penal legion could easily be recruited if someone could extract them from their current location. Rescuing besieged soldiers requires a bit of skulduggery, but if there’s one thing the Hunting Pack is good at, it’s underhanded schemes!

In order to prove that evil exists and the faith is necessary, the Hunting Pack is mounting an expedition to an unexplored region of Nagalisitu. Many have tried, but none have returned. Something dark and dangerous lurks in the wilderness and the Hunting Pack is determined to find and stop it, no matter the cost.

The Hunting Pack has returned to Nagalisitu to introduce religion but society has changed quite a bit in the interim. How do you introduce faith to a society of philosophers? Debate is one option, but it will hard to convince a society full of skill orators. There are other ways, but dare the Pack use them?

The Hunting Pack is summoned to explain Nagalisitu  to the Queen of Newt, but they soon find that she is set on exploitation and conquest. Fortunately, the Stabbyeux, the personal guard of the princess (and defenders of love!) intervene, rescuing the party. Now the party must make the prophecy come true if they want to fulfill their mission.

The Hunting Pack has to fulfill a lot of prophecies, which might cause the downfall of a kingdom! Dwenar’s love, a princess who has gone to the nunnery, is willing to sacrifice anything for him. Will Dwenar reciprocate? More importantly, will he survive the fall after Scarl shoves him out the window? Why is Scarl doing that in the first place? I guess you’ll have to listen to find out!