The Hunting Pack’s quest to unite the tribes continues! Diplomacy must finish the job that war began but the mercenaries may not be up to the task. Persuading cannibal sorcerers to change their ways peacefully requires either the most talented negotiators in history or perhaps the invention of a new societal ritual. Blood yams, anyone?

The Hunting Pack must unite the tribes of Nagalisitu if they wish to bring them the benefits of civilization and education. It will take a mixture of diplomacy, intrigue, and violence to win them over. Slaying some of the mighty leech cats may impress one of the tribes, but that’s a big IF.

The Hunting Pack has been charged with guiding a new civilization, but before they can help the people of Nagalisitu, they must survive the court of Daryl the Squinty-Eyed! The angry king has arrested several members of the Pack for dereliction of duty. In order to survive, they must win a court battle against an old nemesis. Can they survive a naked trial?

Mysterious slavers attack the camp of the Hunting Pack, a small mercenary company. The leaders of the mercenaries chase after the slavers, trying to rescue their followers. The slavers ride unnatural monsters and wield strange weapons, which none of the mercenaries recognize. When the mercenaries tracks down the slavers, they find a strange portal in a cave in the middle of a swamp. A hidden world awaits the Hunting Pack and the chance to change history forever.

Check out the preview art for this campaign, which includes sketches of the player characters.

Art by Patsy McDowell.