Swamp bandit city: bad infrastructure but low taxes! Move today!Xin’s Crows have uncovered a plot against the Great Empire! They could tell the officers of the army, but some of them are traitors. The ragtag merchants and warriors must investigate the plot before they can act. As the army moves into a swampy region, notorious for bandits, they decide to visit a local bandit enclave. They must not only negotiate for protection against thieves, but they must uncover more information on the plot. What secrets lie in wait for them in the swamp and more importantly, how much profit will they make?

Sky Dragon can't even believe the shit that is going onXin’s Crows take the fight to the abandoned monastery! In order to secure their caravan, they must stop the bandits from attacking once and for all. To their good fortune, the masked assassin who has hounded their every move has shown himself. The heroes must fight their way through to the assassin and then overtake him in a chase across the desert. What secrets does the assassin have and what will Xin’s Crows do after that? Find out in this thrilling episode!

Definitely not a bandit hideout, please ignore.Xin’s Crows are now deep in the desert and must deal with the bandits, one way or the other if they hope to make it across with their wares (and hides) intact. But to stop the elusive desert bandits, they must first find their hidden fortress. While the main caravan laboriously crosses the desert, a small group can easily make a detour in order to question local nomads and traders at a nearby oasis. Even after they get a lead, getting to the hideout will be quite hard and who knows what’s lying in wait for them there?

Get real tired of your shit, desertNews: If you’re an Actual Play fan, check out RPPR B-Sides to learn how you can get access to 20 unreleased AP episodes that will NEVER be posted on this podcast! Volume 1 contains 20 episodes including never-heard Call of Cthulhu games and more!

Synopsis: Xin’s Crows follow the Imperial Army as they march to war and leave civilization behind. The desert is harsh terrain and the road ahead is littered with the bones of travelers who were too weak to survive. Aside from natural dangers like the heat, the camp followers must fend for themselves against bandits and predatory animals. In fact, Xin’s Crows have to fight off a bandit raid themselves to protect their wares. Even after they deal with the raid, the Crows must establish their place in the thriving economy of the marching army by tricking business rivals and securing their own supply lines. Life is cheap out in the barren wastes of the Deserts, but to the Crows, everything else will cost you.

The Great Empire cares not for your architectural feasibility studiesXin’s Crows set off to find their fortune, following the Imperial Army as they march to confront the Grey Sky Horde. First they must pass through the underground kingdom, a massive network of tunnels carved through a mountain. As the Crows make their way through the twisty tunnels, they find the Great Empire can be as dangerous in the ‘civilized’ parts as it is in the frontier. Can the Crows avoid the thieves, slavers, and other threats in the darkness of the underground? Find out in the second episode of the Fortunes of War!