Romance of the Three Kingdoms totally needed samuraiThe Great Empire is in turmoil. The western provinces rebel and foreign kingdoms make trouble along the borders. General Xin, a renowned tactician, was charged with suppressing a rebellion in Jing Province, the farthest and wildest province of the twelve. Xin was forced to recruit mercenaries, who were common in Jing province, as it was the center of trade between the Empire and many other foreign kingdoms. A horde of the Warriors of the Grey Sky used the rebellion to launch their own invasion of the Great Empire and routed both Xin’s army and the rebellion.

The last rebel officer alive, a man named Sheng, did not want to see the Great Empire fall to the horde so he told a few remaining mercenaries of a secret exit out of the valley, on the condition that they warn the Great Empire. Sheng made each mercenary swear a blood oath to each other to keep each other alive in order to make sure the normally selfish mercenaries would work as a team.  In order to keep the horde from killing them, the mercenaries posed as merchants. A few weeks later, they arrived at the capital and dutifully told the army of the horde.

The nobles and bureaucrats of the Great Empire do not like hearing bad news, especially from mercenaries. Furthermore, the court soothsayers declared Xin and all who served under him as cursed. No army would take the mercenaries now, even General Tzu’s new army, which is tasked with defeating the Grey Sky Horde.  This tale concerns the fate of Xin’s Crows – the cursed remnants of his army.  Their only chance of fulfilling their destinies is to become traveling merchants, selling to Tzu’s army.  So begins the saga of a group of foreign warriors who would change the fate of the Great Empire forever.

Read more about the campaign on the RPPR forums.

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In the conclusion of the RPPR Dark Sun campaign, our heroes find themselves under siege. Desperate villagers attack them while their erstwhile allies are as dangerous as ever. How will they get out of the antlion’s pit? Find out in this last episode of Dark Sun!

A note: We stopped playing Dark Sun shortly after this session for various reasons – one of them being burned out on fantasy. So, we switched to Wild Talents. I find it unfortunate that there will be no resolution but perhaps that is fitting given the nature of Dark Sun itself.

Since the last episode of Dark Sun, our protagonists have been stranded in a remote corner of Athas: The Silt Sea. They are surrounded by foes and untrustworthy rivals but they must work together with a group of NPC adventurers in order to survive. In this small island on the silt sea, a buried secret reveals itself…a secret that promises great rewards but only the strong will live long enough to claim it. Can the cursed bearers of the artifact survive this most dangerous ordeal yet?

The past is prologue Once upon a time before the light had been born, there was a great darkness that covered the world. Our people could not yet see and we were helpless against the things that did crawl in the darkness. From the cold, hard ground the Great King fashioned guardians and explorers. They were crude and callous nor did they have proper souls like you or I. Yet our Great King made them so they would help us in this time of darkness.

These earthen men did not respond, except for a small band. They were infused with water so they were far greater than the other earthen men, almost as great as us. The Great King set great tasks upon them to bring about the birth of light. With gentle guidance from the first king, highest servant of the Great King, these brave and simple creatures eventually brought forth the light that created our world. The eyes of our people could now see the glory and splendor of everything! The other earthen creatures displeased Great King for their failure and moved to destroy them all yet first king begged for their lives. A few of them had gone above and beyond their limitations. Surely, the others might also transcend their base nature!

Great King saw this and spared the lives of all the lesser species you see today. As for the heroic earthen men, they were granted titles of nobility and became true Grippli, transformed by Great King as a reward for their heroism. They were the first Water Barons and all the heroic water barons you hear of defending our kingdom strive to emulate them.

What’s that? You want to know how the Water Barons saved the light and fought back the darkness? Well, it is a very long story but it all began with a journey to an unexplored continent. You see, the kingdom of the earthen men wanted to colonize a savage land far from their own shores…

-old Grippli creation myth, as transcribed from the stories of an old Grippli king

(The Ruins of Lemuria PDF is now available!)

The Great Armada of the Old World has reached the shores of the New World. Can the forces of New Arcadia, led by the heroic Water Barons, defeat the vast forces arrayed against them?  While they are outnumbered, the adventurers have more than a few tricks up their sleeves…Only one episode of the New World Campaign remains!