A new group of takers has formed in the enclave of Trabajo, looking for work. A client in the Recession wants them to retrieve a painting, Thomas Eakin’s “Cowboy Singing” from a museum in Denver. Venturing into the heart of a city is never easy or safe, but the pay is worth it.

This is the first of three games I ran in different systems, linked by famous paintings, a triptych if you will. Enjoy!

Wendy is calling in some favors. Four men owe Wendy big and they have to repay it by doing a small job for her. Saying no is not an option. The job itself sounds pretty simple. Retrieve some cookies, a cake, and a video recording of a failed cooking show shot just outside city limits. Of course, it won’t be that simple. It seems the debtors have some competition, occult groups willing to kill for the baked goods. Join us for our first game of Unknown Armies!

A group of untested agents have been asked to assist a rare book dealer who appears to be suffering from a mental breakdown. However, the dealer has fled into the Coxeter Museum, a small art museum and gallery. When the team enters the building, it quickly becomes apparent that the building’s interior is unlike any other structure they have ever encountered. It is a maze beyond their wildest imagination. Is escape even possible?

This scenario was an entry in the 2016 Shotgun Scenario contest. The map to the museum can be seen here. I also added another shotgun scenario, Unfriendly by Bret Kramer, as a hook to get the PCs into the museum.

After the discovery of Machu Picchu, other explorers and archeologists searched for other Inca ruins. A confession of a Spanish occultist who died during the Inquisition is discovered in a library’s archives in the 1930s. It mentions a hidden tomb high up in the Peruvian mountains. Soon, an expedition is formed to look for the hidden tomb but they will find more than treasure buried inside.

Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there’s a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag!

Special art made by Patsy McDowell!