Have you seen the Yellow Sign? Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they’ve been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren’t in a mall. They are in another realm entirely…

This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.

The epic conclusion to Adam Scott Glancy’s World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!

Courtesty of Adam Scott Glancy
Courtesty of Adam Scott Glancy

U-Boote Heraus! Part 1 of a Call of Cthulhu scenario

Run at Gencon 2009 by Adam Scott Glancy of Pagan Publishing

U-boat warfare in World War 1 was a grim, grisly affair but one crew will find themselves embroiled in a struggle far darker than the war to end all wars.  What secrets does the strange cargo ship with its odd crew hold? How do you use a potato masher grenade? What does a Maxim machine gun do to a rowboat full of sailors? Find out the answer to some of these questions and more with part 1 of U-Boote Heraus.

Players: Shane Ivey, Greg Stolze, Tom Church, Frank Frey, Hansrainer Peitz, Ross Payton

Please note that this is an epic scenario and the first part is about five and a half hours.