The actions of the Gate 9 team have led to a citywide crackdown by the government. That won’t deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong?
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Friends of the Arcane Library! 😀
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Damn it Caleb, now I need to write a campaign around this idea!
@LauraB Next on TechDiff’s gaming schedule sometime? Hmm? Please? XD
I liked how buying the powers off this session devolved into an Arms-race over American Pharaoh.
Also with the ghosts now inhabiting the Nanobots, do we now have an alternate rendition of “Phantom Mech”?
@Crazon Well, some folks have gotten into the idea queue before me, but I’ll work on it!
Gate 9!
I liked Aaron’s suggestion that the library is full of failed schools from Unknown Armies.
Yay! Tray is back, let the teen angst begin!
Is it just me or is the government conspiracy card being played a little early? I mean, it was obviously going to happen eventually, but I think it’s a bit much to lead with internment camps for children. I was fine with the EPSA being at odds with the players, I just find them explicitly supporting a “pray away the powers” camp to be something that removes any moral ambiguity of the situation.
@trekie140, I think the conspiracy card got played a lot earlier with Dan being an informant from episode 1?2? one of those.
Otherwise I’m excited to see this since it never made it into New Arcadia. Which is why I suspect Ross had it ready to go as soon as the PCs caused a mini-riot.
Immersion ruined; I’ve sorted through enough cold war era lab equipment to know that the leather bagged equipment mostly used wood paneling over metal cases.
Literally the once unbelievable thing this entire campaign.
I don’t remember what was bagged in what.
“Go stab a shark, son.” – Caleb to Aaron