Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they’ve been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren’t in a mall. They are in another realm entirely…
This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.
The Paragon tier of adventure continues with the Water Barons fighting their way to the peak of the mountain to converse with the Ant Spirit. In order to defeat Cortez and prove that civilization is better than tyranny, they shall undertake a great contest. Furthermore, the warlock Kuthin makes a dark deal with the Water Spirit. All this and more in the 14th session of the New World campaign!
The epic conclusion to Adam Scott Glancy’s World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!
U-Boote Heraus! Part 1 of a Call of Cthulhu scenario
Run at Gencon 2009 by Adam Scott Glancy of Pagan Publishing
U-boat warfare in World War 1 was a grim, grisly affair but one crew will find themselves embroiled in a struggle far darker than the war to end all wars. What secrets does the strange cargo ship with its odd crew hold? How do you use a potato masher grenade? What does a Maxim machine gun do to a rowboat full of sailors? Find out the answer to some of these questions and more with part 1 of U-Boote Heraus.
Please note that this is an epic scenario and the first part is about five and a half hours.
This podcast focuses solely on recorded tabletop RPG sessions, mostly recorded by Ross Payton, co-host of Role Playing Public. We play everything from popular classics like Dungeons and Dragons or Call of Cthulhu to indie hits like Monsters and Other Childish Things. If you’re a fan of RPGs, give us a listen!