Call of Cthulhu: The Sense of the Sleight of Hand Man episode 3

lhoskThe Dreamers awaken after a long sleep to find themselves at sea. No oceanic journey is peaceful in the Dreamlands and after encountering a strange abandoned ship, the Dreamers realize their quest will only grow more perilous. After all, the ocean is known for its pirates…

  14 comments for “Call of Cthulhu: The Sense of the Sleight of Hand Man episode 3

  1. crawlkill
    July 14, 2014 at 4:48 am

    hoooly shit, it’s that story we heard about on the talk podcast. that could only have been more of a clusterfuck if Aaron had gotten Nodens’ blessing and spent the rest of the campaign instantly screaming VILLAIN every time he encountered a sneakretive Nyarlathotep worshiper

  2. July 14, 2014 at 1:19 pm

    You guys made the challenge. Well, challenge accepted.

    http://crazon.deviantart.com/art/FA-RPPR-One-Money-Unit-Bill-Your-Welcome-468025954?ga_submit_new=10%253A1405361769

    Enjoy!

    Also loved the episode.

  3. David
    July 14, 2014 at 4:41 pm

    It’s the little things that make it wonderful. The player-quote watermarks, Mafune’s slight grin, the serial number that reads “Carcosa always.” Excellent as always, Crazon. ^_^

  4. Ink
    July 15, 2014 at 2:14 am

    I’m usually not a fan of canned adventures/campaigns and up until the episode, I was only really listening for the characters. Something about this adventure just jumped out at me, even before the whole pirate volcano lair/temple boondoggle. I’m still not 100% sure about the campaign, but I’ll definitely keep listening.

  5. PaulyMuttonchops
    July 16, 2014 at 10:06 pm

    Yep, Aaron’s stealth punch is what makes role-playing so damn awesome.

  6. crazon
    July 16, 2014 at 10:09 pm

    Re-listening to the “Age of Masks” game on the main site… Yup, Aaron’s shenanigans transcend gaming. XD
    Love it.

  7. Ethan C.
    July 17, 2014 at 2:33 pm

    I’d say this episode has at least one quote worthy of the all-time RPPR Hall of Fame:

    “I have a plan. A terrible plan.”
    “Is it a cunning plan?”
    “Probably not.”

  8. Levi
    July 18, 2014 at 11:51 am

    Running up and punching the priest on his shoulder for one single point of damage is one of the most Aaron moments I’ve ever heard. I love it so much. Never change, noble paladin.

  9. Beej
    July 19, 2014 at 11:43 am

    Monk slapping, donkey king barrel shinanagins and Olympic lance throwing…it’s Tuesday at RPPR.

  10. MojoThreepwood
    July 20, 2014 at 10:00 am

    Another excellent episode! A highlight was Aaron failing a ridiculous jump and somehow only taking 1 damage. The Donkey Kong barrel scene was also hilarious! Keep up the fine work, these are a ton of fun to listen to!

  11. Chados
    July 23, 2014 at 1:18 am

    I think Aaron’s actions(and consequences) made me laugh out loud more than any other game I’ve listened to. And I’ve listened to Gaga 2.0.

    Oh, the monk slap. There’s a new classic moment in RPPR history right there. And the subequent “flight”… Even without that stuff, it was a top notch episode.

  12. Chados
    July 23, 2014 at 1:19 am

    Oh shit, the Donkey Kong barrel scene and all the sound effects… awesome.

  13. KenR
    December 14, 2016 at 11:27 am

    This session is definitely my favorite of the Sense campaign thus far.

    I have run a lot of games, but as GM, I’ve never had cause to say, “Hold on, let me get out the knife.”

    (That was in regards to Aaron using a saber to move along the ropes between the two ships.)

    And that was before the wonders of the pirate city. Aaron’s headlong flight further and further into danger as the other two tried in vain to complete the plan was amazing.

    Erzenstein’s delusion seems to be twisting the Dreamlands around him at this point in the campaign. I’m starting to wonder if the other characters are part of his subconscious, at least.

  14. KenR
    December 16, 2016 at 12:11 pm

    Also, listening to this episode after Shanghai’d is amazing for a whole different reason.

    This particular Darlington is a passenger with no obligation at all to work on the voyage – and Aaron absolutely insists on working on the rigging and navigation despite having no skills in those areas. It’s quite the contrast to Conrad Mueller, the geologist who knows no fear.

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