4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans

April 3, 2010

KABOOM explains Watcher On the eve of war, the Water Barons must make their final preparations before Cortez’s army arrives. But which strategy should they employ in their greatest battle thus far? Watcher the fighter favors the ingenious tactic of luring the enemy inside the village then blowing the entire village up. The other characters have mixed reactions to this plan, as can be seen in this picture. Find out what their final plans are in this episode.

Special thanks to Ean Moody for the art!

Related posts:

  1. 4E Dungeons and Dragons – The New World Campaign Game 16 – This is Border Town!
  2. 4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain
  3. 4E Dungeons and Dragons – The New World Campaign Game 18: Let’s make a deal (with a Minotaur)
  4. 4E Dungeons and Dragons – The New World Campaign Game 25: Farewell to Arms
  5. 4E Dungeons and Dragons – The New World Campaign Game 24: The Dinner Party

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4 Responses to 4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans

  1. Quinn on April 4, 2010 at 4:36 pm

    Blow up the fucking town

  2. Boyos on April 4, 2010 at 8:19 pm

    Wow What a great Cover art for the AP. Great episode, Cant wait for the next one!!!

  3. Beej on April 5, 2010 at 12:17 am

    All hail Pontifix!!!

    Kind of suprised Vashyk didn’t grab a bunch of soldiers and make like a bat out of hell to help the Crusaders.

    Can’t wait to hear the next episode! Hopefully in the next episode the Captain will scream FREEDOM!

  4. Artfulshrapnel on April 5, 2010 at 9:07 am

    In this episode: The robots blow it all up.

    Seriously though, this is one of my favorite episodes so far. I could practically see the group’s faces when Watcher suggested blowing up the town.

    Also, Thanks Boyos! I’m going to try to do more “speedpaint-y” images like this for the podcast posts.(Though I’m going to try to finish the rest of them. This one is actually work-in-progress of a piece for the Codex.)

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