The Oddballs need to retrieve an artifact from a dangerous cult of mutants. After finding the cult’s lair, they’ll need to navigate a dark underground maze without lights because the mutants don’t need light. Simple enough right? Too bad their other enemies are starting to catch up with the Oddballs…
The job was routine, the money fair. Then the damn company diverted a crew to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare…
Tom as Davis
Aaron as Miller
David as Wilson
Greg as Cham
Shaun as Rye
Ross as the GM
Background music from Tabletop Audio. Please let us know in the comments if you want more music in future games!
The Oddballs are hired to steal an artifact from a dangerous cult. Fortunately the cult is looking for a crew to transport the artifact to one of their allies. So the Oddballs need to gain the cult’s trust and take their job before they can accomplish their real mission. Just another day for the weirdest group of smugglers in the galaxy!