4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain
In this episode the Water Barons fight to retrieve a Lemurian artifact before Cortez’s horde. Can they survive the onslaught of murderous monsters and other deadly challenges? Perhaps they can with a little help from an old friend…The Captain! (formerly the Lieutenant).
Thanks to all the RPPR fans who contributed to the Codex of War Ransom. You can still contribute if you want Ross Payton to run a game over Skype for you OR get a picture of your character from Ean Moody. Check out our Kickstarter page for more details.
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:24:32 — 93.6MB)
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Call of Cthulhu: Delta Green – Operation Obsidian at Fear the Con 3
In this investigator’s opinion, COL Wade’s motive for launching OPERATION OBSIDIAN was his obsessive need for revenge. This investigator now believes that COL Wade was more deeply affected by his previous experience at Angka Watt temple complex ruins during OPERATION GLASS SLIPPER than his post-mission psychological examination revealed. OPERATION GLASS SLIPPER was successful, insomuch as the entity known as the Black Buddha was detached from this dimensional reference, but it was not killed. CAPT Wade’s responses to Dr. Roth indicated he believed that the entity would have been eliminated if the team had access to sufficient firepower. It is this investigator’s belief that OPERATION OBSIDIAN was COL Wade’s attempt to test that theory. Unfortunately, Wade’s methods were…unsound.
This scenario is based on notes from Adam Scott Glancy of Pagan Publishing.
This game was run at Fear the Con, so thanks to the crew at Fear the Boot for inviting us!
Podcast: Play in new window | Download (Duration: 2:35:13 — 71.1MB)
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MAOCT: Are you there Witch? It’s me, a Monster at Dragon 09
The Kingdom of Oz is in peril! The Wizard and Dorothy have long since abandoned it and a new ruler is needed before it falls apart. But there’s only one person capable of uniting the kingdom…the Wicked Witch of the West. The players must brew her back to life with a magic ritual and figure out how to change her so she’s a bit more suitable as a ruler. In order to do this, the players must go on a quest and figure out what makes a worthy ruler. Find out what they wind up doing in this one shot I ran at Dragoncon 2009.
Podcast: Play in new window | Download (Duration: 2:39:21 — 73.0MB)
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Wild Talents: Age of Masks at Gencon 2009
A group of vigilantes must uncover the mystery surrounding the death of the Silver Scarab but in doing so, they uncover a dark conspiracy that threatens the fate of the world. This was run during Gencon 2009 and while I did have a sign up sheet for the players, I lost it. So if you played in this game, please let us know in the comments.
Podcast: Play in new window | Download (Duration: 2:58:04 — 81.5MB)
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4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship
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In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez’s army marching on the colony. Of course, there’s a slight complication or two from this foray…Find out what gets in their way and learn of the prophecy to defeat Cortez’s horde!
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:26:23 — 94.5MB)
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