Wild Talents: Age of Masks at Fear the Con
A group of vigilantes teams up to stop an evil cult’s plans to summon a powerful being from beyond time and space. Unfortunately, there’s more to this plot than meets the eye. This game was run at Fear the Con so thanks to Fear the Boot for letting us run the game!
Podcast: Play in new window | Download (Duration: 3:06:49 — 85.5MB)
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4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans
On the eve of war, the Water Barons must make their final preparations before Cortez’s army arrives. But which strategy should they employ in their greatest battle thus far? Watcher the fighter favors the ingenious tactic of luring the enemy inside the village then blowing the entire village up. The other characters have mixed reactions to this plan, as can be seen in this picture. Find out what their final plans are in this episode.
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:11:07 — 87.5MB)
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World of Darkness: Candle Cove
Candle Cove was a kid’s show in the early 70s that many remember seeing but no one has ever found proof it ever existed. Until now. Three friends find a tape that supposedly contains an episode of the show. Soon after they play the tape, a strange man appears at their doorstep and the three mortals find themselves in a desperate struggle between a dangerous cult and a being beyond comprehension, known only as the ‘Skin Taker’. Enjoy this double length AP as our way of sayings thanks for making the Codex of War ransom!
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 6:00:39 — 165.1MB)
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4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain
In this episode the Water Barons fight to retrieve a Lemurian artifact before Cortez’s horde. Can they survive the onslaught of murderous monsters and other deadly challenges? Perhaps they can with a little help from an old friend…The Captain! (formerly the Lieutenant).
Thanks to all the RPPR fans who contributed to the Codex of War Ransom. You can still contribute if you want Ross Payton to run a game over Skype for you OR get a picture of your character from Ean Moody. Check out our Kickstarter page for more details.
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:24:32 — 93.6MB)
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Call of Cthulhu: Delta Green – Operation Obsidian at Fear the Con 3
In this investigator’s opinion, COL Wade’s motive for launching OPERATION OBSIDIAN was his obsessive need for revenge. This investigator now believes that COL Wade was more deeply affected by his previous experience at Angka Watt temple complex ruins during OPERATION GLASS SLIPPER than his post-mission psychological examination revealed. OPERATION GLASS SLIPPER was successful, insomuch as the entity known as the Black Buddha was detached from this dimensional reference, but it was not killed. CAPT Wade’s responses to Dr. Roth indicated he believed that the entity would have been eliminated if the team had access to sufficient firepower. It is this investigator’s belief that OPERATION OBSIDIAN was COL Wade’s attempt to test that theory. Unfortunately, Wade’s methods were…unsound.
This scenario is based on notes from Adam Scott Glancy of Pagan Publishing.
This game was run at Fear the Con, so thanks to the crew at Fear the Boot for inviting us!
Podcast: Play in new window | Download (Duration: 2:35:13 — 71.1MB)
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