4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship
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In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez’s army marching on the colony. Of course, there’s a slight complication or two from this foray…Find out what gets in their way and learn of the prophecy to defeat Cortez’s horde!
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:26:23 — 94.5MB)
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World of Darkness: The Arcadia Signal
The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!
Podcast: Play in new window | Download (Duration: 3:35:02 — 98.5MB)
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4E Dungeons and Dragons – The New World Campaign Game 19: Let’s make a deal (with a Vampire)
The dungeon delve in the colony’s sewer continues! Watcher makes a deal with Bodica, leader of the vampires, an action that may prove to be problematic in the future. There’s also a nasty battle with a flesh golem and all kinds of craziness. Listen to get all the gory details!
Podcast: Play in new window | Download (Duration: 2:51:16 — 78.4MB)
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Call of Cthulhu: Room B12
Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let’s just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.
Podcast: Play in new window | Download (Duration: 2:46:09 — 76.1MB)
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4E Dungeons and Dragons – The New World Campaign Game 18: Let’s make a deal (with a Minotaur)
Finally! A proper dungeon crawl for the water barons! Our brave heroes descend into the sewers below the colony to deal with a group of vile vampires with dark plans for the poor colonists. So our heroes disguise themselves as slaves to sneak by the guard. However, the plan changes when they confront a wandering minotaur guard. Words cannot describe how the ensuing negotiation works out. You have to listen to find out.
Podcast: Play in new window | Download (Duration: 3:29:54 — 96.1MB)
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