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Working Group Masticate is tasked with investigating an unusual spree killing. They find a connection to a strange computer app and begin digging down. What they find sets the final act into motion. The truth is near, but the cost may be too much for the remaining Teeth and their handlers. Reality is only a mask, waiting to be removed.

If you enjoyed this scenario, consider getting the Agent’s Handbook.

nba1A group of talented criminals are brought together by a mysterious and well-financed patron. The patron wants them to steal certain objects from certain places. The first is an ancient and valuable artifact from the safe of an art gallery. It is guarded by alarms and other conventional security, but the team is not told of its ultimate protection…the undead. Is fighting a blood sucking monster worth a sizeable payday?

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Unnatural atmospheric conditions in a small city in Minnesota have gotten the attention of The Group. Nearby agents are activated in order to assess the situation and report back. Even if this is an act of god, the agents must find what god is behind it…

rm14News: Please vote for Role Playing Public Radio in the Ennies for Best Podcast! Delta Green is also nominated for best free game, best supplement and best writing, so vote for them as well.

Kowloon has saved enough to retire but that isn’t enough. He wants more than a grinding job that barely supports him and his sister. He wants power and security and for that he needs a big score. The Brutalists trust him enough to let him lead them on one last job, but will this be their undoing? A cache of pre-Crash technology sits in a convention center, just waiting to be claimed, but there’s a reason why no one has seized it yet. Guarded by government soldiers? Hordes of the undead? Something worse? No matter what stands between them and the score, the Brutalists will face it head on in the last session of this campaign.

dg-last-go-roundSponsor: This episode is sponsored by Arc Dream. Pick up the Agent’s Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure.

Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.