In this episode of Know Evil, the Firewall team draws close to an end of its time on the scum swarm but there is much work yet to be done. Existential threats, war criminals, and the swarm’s leaders all threaten the team’s operation. Furthermore, each member of the team is personally challenged by their own choices. How much more can they compromise to make sure their mission is a success? As they face the monsters that lurk in the shadows, can these isolated Firewall agents be sure that they haven’t been corrupted as well? Perhaps by taking down a threat to all of transhumanity, they can redeem themselves. Or not. Find out what the threat is and if it is stopped in this episode!
Hotline Miami is a mindfuck of a video game and after beating it, I realized it would fit in the world of the Cthulhu mythos. Rampant violence, madness, the blurring of hallucinations with reality, a lack of meaning in a cold, bleak universe, and hordes of goons to kill! The emphasis on masks in Hotline Miami makes it perfect as part of the Hastur/King in Yellow mythos, so I started there. Of course, I didn’t tell any of the players this before I started the scenario. See how long it takes them to figure out what’s going on. Also, this scenario is notable for a a few twists, especially when it comes to Tom and Aaron. Even if you’ve beaten the game, you’ll won’t know what’s coming!
In this playtest of a Gencon scenario written by Aaron, a group of kids look into a mystery and stumble across a time traveling conspiracy of Men in Black and even more sinister foes! When a friendly monster disappears, a group of kids and their monster buddies look for their friend. Their search takes them to a junkyard…on the edge of Forever. Well, I could post more, but I don’t want to spoil it for you. Does anyone even read these things? I don’t know. The important thing is that Aaron ran a great game.
Synopsis: After winning the murder ‘trial’, the Firewall agents can continue their work. In order to win back their rep and pay back favors owed from the trial, the team agrees to help explore an abandoned spaceship. The ship is probably infested but the swarm needs the salvage. The agents split up and join two teams of scavengers: ladyboys and exhumans. There’s no telling what kind of horrors lurk in the depths of the ship. Even experienced agents may not be able to survive this mission. Find out what the team encounters in this extra long episode of Know Evil!
Synopsis: At Gencon 2012, we were fortunate enough to play and record the playtest of a World War 1 scenario written by Mr. Glancy and Frank Frey. In the Blegian city of Leuven, a man is murdered in an impossible manner – taken out of a locked room and thrown from a great height, his body dashed across the street a great distance away. The German occupation force wishes the murder solved quickly and without incident. To that end, they’ve assembled an unlikely task force of Belgians, Americans, and Germans. Given the backdrop of war, atrocity, and the occult, can this group of investigators find the real murderer before it’s too late?