The White Forest Institute is a mental health group home for children who have been determined to be a threat to themselves or others. Some children who have been misdiagnosed due to the antics of their monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?
Are you ready for some two-fisted science adventure? Then it’s time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. In this campaign, a trio of scientists working for Tesadyne face a series of unusual problems at work. Can a reformed mad scientist, an engineer who thinks he’s a robot, and an ex-Nazi dinosaur stop an invasion of the vampire dimension on Tesladyne island?
A group of useful idiots from the West have journeyed to war-torn Iraq in search of power and fame as soldiers of ISIS. Barely speaking the local language, they are used as pawns and propaganda tools. Their latest mission seems like a cakewalk – search an old man’s mansion for possible hidden antiquities and artifacts. The man is unarmed, assisted by a few servants, one of whom is an informant for ISIS. Ancient artifacts can be sold on the black market or smashed on video for propaganda, both valuable to the terrorist organization. Little do they realize that some artifacts are not meant to be sold or broken.
This game was recorded at Gen Con 2015 in an open gaming room, so there will be background noise. Sorry!
Melissa took the reins as GM for the first time and used the Trail of Cthulhu rules to run an Agatha Christie style mystery. Stability was replaced with sensibility – act out of character for a proper English person and risk losing sensibility! At any rate, a young woman has been murdered at Brighton Lodge and all of the guests are confined to the resort until the police can finish their investigation. A group of curious guests band together to find the real killer, because the arrested suspect is clearly not the real murderer. Can you figure out who the culprit is?
The Play’s the Thing is an indie RPG about retelling Shakespearean plays as a collaborative effort between players. Caleb ran a session of it, using Macbeth as the play. We had a full group of players as we entered the Scottish moors, waiting for news on the war. Also, Inverness is a bouncy castle. There’s not much else to say, is there? Check out the art based on this episode on our Patreon!
Magpie Games has given us a coupon code for The Play’s The Thing. Get 20% off your order of a print + PDF combo of the Play’s The Thing with the code RPPRAP at http://www.magpiegames.com/product