In this double length episode, the Heroes of New Arcadia deal with many challenges. The base of the Martyr’s father, The Samaritan, has been found. But in order to get into the base, one of the heroes decides to make a bargain with a darker power. This begins an odyssey into the lower planes. Meanwhile, the Heroes must deal with Mayhem, a new villain with unusual superpowers and murderous intentions. Finally, the Heroes have to deal with the fact that their base is publicly known and undefended. This leads to a confrontation with enemies the Heroes have not seen before. All this and more!
Synopsis: The more I read about the London Olympics and the prohibitive security measures taken, like missile launchers installed on the roofs of apartment buildings, the more it sounds like a cyberpunk dystopia. And to cap it all off, there is literally a pre-arcology called The Shard that just opened in London. So I did what any self-respecting nerd would do.
I added zombies. Enjoy.
In this episode, the heroes of New Arcadia have recovered from their confrontation in the abandoned Ideal base, but they have to deal with new complications in New Arcadia. They have new allies, Quasar and Galileo, but they must find a place for them to fit in. The heroes have a rare chance to socialize with some of their friends with a dinner party! Also, Norm gets a job. Clearly, this is a must listen episode.
The second tier of the Heroes of New Arcadia campaign begins! After recovering from their epic battle with the Syndicate, the heroes have new threats on the horizon. But the heroes have been changed by their experiences, some mentally or emotionally while a few have undergone even greater transformations. The Collective is imprisoning all supernatural creatures, including ancient gods. After the heroes discover this, they investigate which leads to a search in the desert and a confrontation with an unnatural guardian. All this and more in episode 11 of the Heroes of New Arcadia!
In this episode, the Firewall team must regroup after barely surviving a deadly battle with a powerful group of exsurgents but they will have little time before they must continue their mission. Gerrad finally rejoins the group with a new agent, an ultimate named Maxwell. They are in Nectar, a lunar city divided by morph type. Biomorphs are the elite while the poor must use robotic bodies to work and get around. These class distinctions have created an incendiary atmosphere and it’s only a matter of time before someone lights the fuse. Can the team stop the riots and find out the next clue to Know Evil?