A team of KGB agents in cold war Berlin have to find an escaped German madman and bring him back to custody. Little do they know that darker forces are at work and as they draw nearer to the madman, the more they put their own lives and sanity at risk. The thrilling conclusion to Tom’s second part of the Divine Fire trilogy!
In World War 2, a remote Nazi base is destroyed and only a few escaped to tell how and why. One of the survivors was a German soldier who was later captured by the USSR. Ten years later, the German escapes and a group of KGB agents is assigned to bring him back in. The second part of Tom’s Divine Fire trilogy, a new group of investigators is brought into the horrors of the Cthulhu Mythos. Pick up the trail and see where it goes…
A group of high powered beings have been charged with assassinating Omar Shakti, the immortal servant of Nyarlathotep, a powerful sorcerer. Yithian super technology, mythos sorcerery and mayhem come into play as New York is torn apart by the chaos. Will the agents complete their task or will Omar complete his diabolical plan?
The liberty ships of World War 2 were hastily constructed cargo ships that moved desperately needed supplies from North America to Europe. They were built in weeks and many sank. On one ship, the Bell Island, the crew finds an alien stowaway that is seeking to take over. Can the menace be stopped in time? This scenario was run at Gencon 2010 and was created and run by Tom Church.
You made this possible: Aaron’s first convention game of Call of Cthulhu. He’s ran Tom’s Divine Fire scenario. Prisoners stuck in a remote Nazi science camp are forced to work together to survive the winter weather and inhuman monsters. Can the boy scout Aaron give the scenario a proper run? Listen to find out!