The investigation into the death of Sigmund, the leader of the crusaders, reaches a climax as the Water Barons close in on Bright Eyes, the elusive gnome rogue, murderer and now vampire. Even a bounty hunter named Kane is on his trail. What hope is there for this chaotic evil serial killer?
After defeating the lich Numeides, the Water Barons find themselves embroiled in a number of intrigues and mysteries. Their agendas often collide, leading to deception and distrust. As they delve into morally gray and black areas, will they lose sight of their original goal or stay true to the cause of protecting the innocent grippli at all cost? Find out what schemes are unfolded in this episode. Thanks to Violet for the art, (which has nothing to do with this episode but it looks cool).
The Water Barons have finally defeated Cortez but the end of the war brings new challenges. As the shipyards come close to completion, Pontifex has new work for them, including a rival lich, Numeides. But before our stalwart adventurers can even find the lich, they need to defeat a powerful undead beholder. Find out what this new lich is up to and how the players decide to deal with the beholder in this episode of the New World campaign!
Cortez’s army has been defeated but Cortez still remains in power. How can the Water Barons remove the tyrant from power once and for all? In this session, they journey to Cortez’s territory to confront the madman in a dramatic confrontation. The fate of a nation is decided in this episode.