Wild Talents: The Heroes of New Arcadia Episode 4

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In this episode, the heroes of New Arcadia continue their war against the Syndicate. They discover a weapons manufacturing facility hidden in the city controlled by the Syndicate. The heroes must figure out a way to get inside the facility and destroy the machinery before the Syndicate thugs stop them. They also learn more of the Syndicate’s structure, leadership and plans. What dark mysteries will they uncover? Find out in this double length episode!

  13 comments for “Wild Talents: The Heroes of New Arcadia Episode 4

  1. Sam
    November 5, 2011 at 2:13 am

    Arcadia games are like crack.

  2. Christian Eberle
    November 5, 2011 at 9:00 am

    so much for it being posted in August, eh Ross?

  3. November 5, 2011 at 2:41 pm

    Clearly I am a monster.

  4. Scurvy
    November 5, 2011 at 2:49 pm

    Yes. Yes you are.

    I, for one, wouldn’t have it any other way.

  5. crawlkill
    November 5, 2011 at 5:11 pm

    I love that Thad’s character’s motivation in his origin is, like, a deconstruction of Eclipse Phase. “well, I’d like to resleeve into this robot, but it’d just be a duplicate of my mind, not my actual mind…”

    also, Wild Talents combat is ridicufun to listen to. everybody doing weird shit every turn, the built-in random hit locations. so much good.

  6. Beej
    November 7, 2011 at 10:41 pm

    I love Caleb. “You have a robot?”

  7. November 8, 2011 at 12:44 am

    Yes. Quality episode here. I was a little miffed at first hearing who was at the second half (of the ep)but I’ve gotten to know Thad and Drew more and my heart has grown fond.

    Nice job boys, you’ve made a believer out of me.

  8. November 8, 2011 at 12:51 am

    This campaign continues to be my absolute favorite thing y’all put out. I love all of the characters, and the rotating cast is pretty neat. I will be extremely sad to see this one reach its conclusion. I really enjoy the fact that, despite y’all’s constant jokes about “best. superhero. team. ever.,” there is actually an attempt at heroism. That’s part of what makes this set of episodes much more enjoyable for me than many of the other games y’all have played. Please bring us more New Arcadia whenever you can!

  9. Fred
    November 8, 2011 at 4:11 am

    Ross does a great job providing an excellent story and plot hooks, an immersive environment, and memorable NPC’s. All the players are just hilarious! Awesome roleplaying!

  10. Journ-O-LST-3
    November 8, 2011 at 10:54 pm

    Silly bad guys, in California you can destroy the state much easier with a ballot measure.

    Also, after this and Eclipse Phase, Thad is my favorite new addition to the crew.

  11. Rye
    May 30, 2018 at 2:21 am

    0:39:04 ish, Ross says he can’t remember what he named the private prison back in episode 3 (at 4:30:00 or so). Ironic, since he improvises the exact same joke to rename Acme Hospital to Pleasant Glades Hospital less than 20 minutes later at 0:57:14 ish. Damn convergent imagination. Now it sounds like the Finns own or franchise out both Pleasant Glades Prison and the hospital.

  12. May 30, 2018 at 7:10 pm

    one of the first things I ever published in RPGs featured a place called Pleasant Glades, so I use that name whenever it is even slightly appropriate.

  13. Rye
    June 28, 2018 at 3:27 am

    Oh, the Finns’ private prison got retconned to New Blockhouse Prison at 5:07:30 anyway so the name collision resolved itself.

    Avoiding drawing aggro from the Syndicate again after getting the hit called off last episode didn’t last even a single session. Caleb/Norm’s mistrust of their incredibly straightforward dealings really undermines any reasonable attempt at a truce at every turn.

    At Vanderburg Mall Ross forgot to make the burning Tank roll another Trauma Check once per round, not just one check when Chirop first set him on fire at 2:14:35. That could’ve taken him out of the fight even earlier. At least unluckily bouncing attacks off Norm’s arms and the opposite-of-RAW suffocating Shock damage to the head once per round from the fire saved the PCs anyway. The GM giveth and the GM taketh away.

    Norm’s bitchy phone conversations with Zer0-Shift in session A at 1:24:53, and again in session B at 3:14:00 with ghost robot standing there listening awkwardly, rivals the robot assassin AaronAntics in comedy gold. Reminiscent of him talking to murderous coworker Phil on the phone in episode 3.

    Doris the surly late shift waitress at Nighthawks Diner (“eyes that speak of 5 divorces,” “5 dice in Stability, one for each kid”) may not be a Syndicate assassin. But Samantha the day waitress might be just too perky and cheerful to be trustworthy.

    Also when Thad(‘s character) asks “What’s this fabricator thing you guys keep talking about?” near the end, and Ross mentioned the thread on the forums, I was confused at first, because I’d thought the forum link back on episode 1 was just pointing to the setting dump in the OP of that thread, and that post didn’t mention fabbers. Going back and actually reading past page 1 this time, I hadn’t realized that even more setting details were scattered in multiple separate posts across the first eight pages of the thread. Even with one contribution from Caleb on page 9. And those New Arcadia News headlines.

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