It’s been a long day’s travel, and the sun is just beginning to go down as you see an inn in the distance. As you draw closer, you see the sign of three feathers hanging outside, and notice that the place is unusually busy.

Inside, the inn is bustling. servants are hurrying to and fro, and the innkeeper is engrossed in conversation with a scribe who carries a visibly bulging purse. “Welcome,” he says at last, “I’m sorry to have kept you waiting for so long, but as you can see, we have a distinguished guest tonight—the Gravin Maria-Ulrike von Liebewitz of Ambosstein, no less…I hardly know whether I’m coming or going with it all. Now, then—you want a room? What am I saying, of course you do. Ah, excuse me again, I’ll only be a moment.” You wait for another few minutes as he directs a train of servants to the Gravin’s rooms. “So sorry,” he says as he returns to you, “It really is mad this evening.”

This scenario was run by Noah of the Maple Syrup, Blood Money podcast.

The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died more than once. Peace, they will never know. But in this campaign finale, they have a chance to find peace, reclaim their lives, and no longer face a life of constant battle and strife. Is it worth the price? Find out what they choose and how the world changes! Thanks for listening and please, buy my book.

A group of Firewall agents has been asked to investigate a hidden research facility deep in the Martian wastelands. What secrets lie buried beneath the soil? This is another run of the scenario I first ran for a different group of RPPR cast members. I thought it would be fun to explore how a different set of players would tackle the same story. If you like the idea, please let me know and we can record more alternate versions of the same adventure.

In order to finish their mission, the Gate 9 crew must take control of a base on the moon. Getting there won’t the problem. They have a teleporter after all. But who knows who has been left on the moon and what they’re up to?

A prison transport ship malfunction and crash lands near a remote island. The only three survivors are two prisoners and a single marshal. After they find multiple corpses on the beach, ripped apart by an unknown being, they realize they must work together if any of them are going to escape. But first, they must learn the island’s secrets, which may be more deadly than they could imagine.