The second tier of the Heroes of New Arcadia campaign begins! After recovering from their epic battle with the Syndicate, the heroes have new threats on the horizon. But the heroes have been changed by their experiences, some mentally or emotionally while a few have undergone even greater transformations. The Collective is imprisoning all supernatural creatures, including ancient gods. After the heroes discover this, they investigate which leads to a search in the desert and a confrontation with an unnatural guardian. All this and more in episode 11 of the Heroes of New Arcadia!
After the chaos of the Robot Uprising in Nectar, the Firewall agents escape to the Somatek habitat to pursue their next lead in the Know Evil conspiracy. There was a Firewall contact at the station, an uplift security chief named Nissum, but he has gone missing. The team must gain entrance into the habitat, track down the missing agent and pursue their investigation. Along the way, they will deal with mercurial uplifts, ape pit fights and a devastating secret that would throw transhumanity into chaos if it became public. Find out what the secret is and what horrors await the agents in this episode of Know Evil!
After World War 2, the Allied Powers split Berlin into the East and West sides. Policing a ruined city after the most devastating war in history was no easy task. Black marketeering ran rampant. Opportunists exploited the German people when possible. In this chaotic mix, two women are murdered, both apparently by the same killer. Three groups of investigators find themselves forced to deal with the mystery; a pair of American military police, two Russian officers, and a few German criminals. Each have their own secret motives and few actually want to do the right thing for the victims. Can justice prevail in such a dirty world? Find out in this double length episode!
In this episode, the Firewall team must regroup after barely surviving a deadly battle with a powerful group of exsurgents but they will have little time before they must continue their mission. Gerrad finally rejoins the group with a new agent, an ultimate named Maxwell. They are in Nectar, a lunar city divided by morph type. Biomorphs are the elite while the poor must use robotic bodies to work and get around. These class distinctions have created an incendiary atmosphere and it’s only a matter of time before someone lights the fuse. Can the team stop the riots and find out the next clue to Know Evil?
After our recent episode about the World of Darkness, I decided to return to it for a one shot. What I originally planned as a 2 to 3 hour game became a 5 hour epic and possible start of an episodic campaign
A group of writers and artists have traveled to Anderson Island, Washington in October 1980 for a retreat and workshop. A place where they can work and study in peace. Little do they know of the evil buried on the island. After a night of shared nightmares, the first murder convinces a small group of writers to look into the secrets of the island, namely the secretive Christensen family and the ancient myths of Raven and Xelas. But can these temperamental creatives actually work together and solve the mystery or will they perish to the curse of Anderson Island?