As Europe goes to war in the year 1916, New York City has become a hotbed of international intrigue, even among its supernatural residents. The major factions of the supernatural desperately want to remain unnoticed by the human majority, so when strange murders and disappearances begin to plague the humans, they send a team of three beings to solve the problem. When a mage, a ghost, and a werewolf begin to investigate, they find a greater threat than they ever could have imagined.
The Kerberos Club, that great pile of mouldering stone in the otherwise respectable Square of Saint James, is refuge for the Empire’s monsters and broken heroes. It is sanctuary and sometimes home to those who have gazed too long into the darkness and those who have been touched by the Strange. Occasionally members of the club join together to confront threats to the unsuspecting peoples of the Empire. Of course, most of those good Victorians consider the Club to be the worst sort of disreputable, but Kerberans all have their own reasons for doing things. There is every reason for the club’s motto: MALUM NECESSARIUM. In this exciting adventure, a trio from the Club tackles a most vexing dilemma. Top scientists have been kidnapped by mysterious forces and only the Kerberos Club can solve the mystery. Their investigation reveals a villain they would have never suspected!
News: Check out the Horrors of War, Pagan Publishing’s Kickstarter for their anthology of WW1 scenarios! If you like these scenarios, please help support their creators.
A group of Royal Italian Army soldiers has been ordered to check up on an observation post high up in the Dolomite Mountains. The Austrian army is the least of their concerns. Deadly storms, avalanches, the cold, disease, and other hazards claim more lives than their enemies. However, as the squad approaches their goal, little do they realize that there are far worse threats than men or nature. Who is the true lord of the peaks? Find out in this special one shot recorded at Gencon 2014! Sorry about the noise, but we had to play in an open gaming room that piped in music, even late at night.
In 1928, in York County Pennsylvania, two men murdered another because they believed they were being hexed. The crime caught the attention of the country, as many were astounded to discover that some still believed in witches and curses in the 20th century. Of course, the reality was far darker than even the authorities ever realized. The next year, a group of strangers come together to learn that the Pow-Wow men of York County hold darker secrets than anyone suspected. Secrets worth killing over. Can the strangers come together to find out the truth and stop a great supernatural evil before it’s too late? Find out as a full table of veteran and newbie players plunge into the depths of Hex Hollow!
In this one shot, a group of ronin samurai wander the chaotic and violent countryside of Japan in the turbulent Sengoku era. When they chance upon a village, they stumble upon a hidden darkness far worse than they could imagine. After agreeing to help the villagers, the ronin encounter things beyond their comprehension. Only their blades and strength stand between the innocent and an unknowable evil. Can their skills prevail against their inhuman foes? Find out in this special prequel to the next RPPR campaign, Tribes of Tokyo!