Our heroes take a job to raid the lair of the Accelerator cult! The Cointract lawyers want the cultists taken out and while they have a mercenary team to do the job, it can’t hurt to get some backup from a cat girl, cyborg, and a canny survivor. Will that be enough?

Get more info about the Cointract Island campaign setting by joining the RPPR Patreon! You can see artwork, get early access to future episodes, and discuss the game on our exclusive patron-only Discord server!

Bridget as Felicia, cat girl bartender
Lydia as Aava Amaranth, cyborg hacker
Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger

Check out the full art for the Accelerator cultists by clicking this link!

Chaos reigns at Cointract Island! Felicia, Indy, and Aava deal with rampaging genetically engineered creatures and bizarre masked cultists, while trying to make a buck. They find Claire, an undercover reporter who promises them a big payday if they help her retrieve her hidden satellite phone, which should be able to contact the outside world. But they’ll have to make it to the resort, which seems to be quite far from the greeting hub. Can they survive the clever packs of roaming predatory monsters?

Bridget as Felicia, cat girl bartender
Lydia as Aava Amaranth, cyborg hacker
Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger

 

The crypto enclave Cointract Island is offline. A powerful storm knocked out all communications with the outside world but it’s been silent a bit too long. The first boat back to the island is loaded with mercenaries, lawyers, and a trio of unlikely heroes. They all seek their fortune on the island but first they have to figure out what happened without getting eaten by a genetically engineered creature…

Bridget as Felicia, cat girl bartender
Lydia as Aava Amaranth, cyborg hacker
Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger

Cointract Island has gone radio silent since a powerful storm passed over. Who would be on the first boat back to the island? In this session, Bridget, Fae, Lydia, and I find out who the main protagonists of the campaign are going to be and what they’re after. We go through Fate’s group character creation system but that’s not all we discuss in this episode. We go over details of the campaign setting and brainstorm some ideas for creatures, both regular and unique boss monsters.

If you want to see maps and some of the monsters on Cointract Island, check out the RPPR Patreon, where we’ve been previewing some of the content!

Bridget as Felicia, cat girl bartender
Lydia as Aava Amaranth, cyborg hacker
Fae as ‘Emily);Drop Table;– (AKA Indy), a scrappy scavenger

 

What happens when a jaded spy and a blackmailed droid get handed an innocent new recruit to bring along on a high-stakes suicide mission? The answer might inspire you, make you cry, or hopefully even both! Find out on this episode, in which regular guests Fae and Bridget play the game going rogue with special guest—and the creator of the system herself—Jess Levine.

Consider backing the ongoing crowdfunder on Game on Tabletop for Jess’s new game “I Have the High Ground” to help it secure a print run and the stretch goal of an actual play from Bridget and Fae!

going rogue is an expansion for galactic 2e by riley rethal. It is built on the Belong Outside Belonging engine originally constructed by Avery Alder and Benjamin Rosebaum for their games Dream Askew and Dream Apart. Jess also makes music, which can be found on her Bandcamp. The intro music from this episode comes from the track Glass & Steel off of her album Archive. All of her work can be found on her website jessfrom.online and on her Twitter @jessfromonline. You can find Bridget on Twitter as @unsatisfiedkitt.