Sponsor: If you enjoy this AP, consider buying Star Chamber! This scenario is available on DrivethruRPG.

Synopsis: Delta Green’s Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped — perhaps with the aid of an agent from the task force. Now they’re the operation for a new team of agents. Working Group Icarus must determine what really happened back in the jungle. A task easier said than done…

Years ago, a group of civilians were caught in a battle between superheroes and villains. These hapless bystanders were temporarily transformed into mindless monsters at gate 9 of an airport. They were turned back into normal humans, but their lives were never the same. Now, the government is poised to remove their civil rights because they are technically registered as non-humans. However, they are given a lead on a potential source for superpowers. If they gain powers, perhaps they can use them to erase any evidence of their past. Learn what happens when the survivors of Gate 9 are given a chance to take fate into their own hands…

Fallen Flag has liberated a cache of vital data from the DHQS during their recent black site raid. Now they have a chance to sell the data to the Moths. However, they must smuggle the computers out of an enclave while another Taker group hunts for them. The government has put a bounty for their heads, although they are not sure who raided the black site. What price is Fallen Flag willing to pay to make the sale?

Fallen Flag undertakes their most dangerous mission yet! In order to extract a single engineer with very specialized knowledge, the team must rescue him from a DHQS black site in the Loss. They must sneak into the site, breach its walls, and kill all of the defenders before they even learn if the engineer is even still alive. But even if accomplish all of that, they still must escape.

Fallen Flag is on the road! Well, tracks, technically. Trabajo has sent a train on the first trading mission of the year. It will travel hundreds of miles to distant enclaves, trading food for technology and other supplies. Fallen Flag has signed on to protect the train during the journey but the real Bounty is in finding jobs at each enclave they visit. Their first job seems simple enough: find an engineer with a particular skill set. However, no job is as simple as it seems. To complete it, the crew will face a very hard choice.