The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died more than once. Peace, they will never know. But in this campaign finale, they have a chance to find peace, reclaim their lives, and no longer face a life of constant battle and strife. Is it worth the price? Find out what they choose and how the world changes! Thanks for listening and please, buy my book.

In order to finish their mission, the Gate 9 crew must take control of a base on the moon. Getting there won’t the problem. They have a teleporter after all. But who knows who has been left on the moon and what they’re up to?

Damn the Man, Save the Music! is a game about making a last-ditch effort to save something you love. Play a ragtag group of underachievers, overachievers, street philosophers, and lovestruck artists united by one cause: to rescue your local record store from the oppressive hand of The Man… and to keep the music playing.

This episode features music from the Noise Arch collection: intoczecated and Radiante. This is freely available music from the 80s and 90s, so feel free to download and listen to it.

 

Demise, a powerful elder being, threatens the entire universe. A hero from another dimension has come to stop it and the Gate 9 crew is joining him for his battle against the entity. With the fate of the world at stake, can this unlikely group of heroes preserve?

It is five years later, during the Reign of Terror. The survivors of the raid on the Comte’s mansion are thrown into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness.