In the grim and dark future, there is only war. After the Great Rift tore the Imperium in two, every solar system struggles against the crushing weight of humanity’s enemies. Servants of the Imperium from disparate services are flung together as warbands, sent to complete the most dangerous missions. One warband travels to the world of Enoch in the Gilead system to retrieve a wounded comrade. However, a new threat looms over the planet. Can the warband discover the source of corruption and stop it?

A so-called ‘biohacker’ in Florida is conducting suspicious research in Florida. Delta Green has activated a team of agents to go undercover as potential financial investors in the biohacker’s company. It was supposed to be a relatively safe mission, just a meeting or two, in a public office space. When the team awakens in a strange place they don’t recognize, they know things have gone wrong.

It’s been a long day’s travel, and the sun is just beginning to go down as you see an inn in the distance. As you draw closer, you see the sign of three feathers hanging outside, and notice that the place is unusually busy.

Inside, the inn is bustling. servants are hurrying to and fro, and the innkeeper is engrossed in conversation with a scribe who carries a visibly bulging purse. “Welcome,” he says at last, “I’m sorry to have kept you waiting for so long, but as you can see, we have a distinguished guest tonight—the Gravin Maria-Ulrike von Liebewitz of Ambosstein, no less…I hardly know whether I’m coming or going with it all. Now, then—you want a room? What am I saying, of course you do. Ah, excuse me again, I’ll only be a moment.” You wait for another few minutes as he directs a train of servants to the Gravin’s rooms. “So sorry,” he says as he returns to you, “It really is mad this evening.”

This scenario was run by Noah of the Maple Syrup, Blood Money podcast.

The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died more than once. Peace, they will never know. But in this campaign finale, they have a chance to find peace, reclaim their lives, and no longer face a life of constant battle and strife. Is it worth the price? Find out what they choose and how the world changes! Thanks for listening and please, buy my book.

In order to finish their mission, the Gate 9 crew must take control of a base on the moon. Getting there won’t the problem. They have a teleporter after all. But who knows who has been left on the moon and what they’re up to?