Call of Cthulhu: Divine Fire at Gencon 2010
You made this possible: Aaron’s first convention game of Call of Cthulhu. He’s ran Tom’s Divine Fire scenario. Prisoners stuck in a remote Nazi science camp are forced to work together to survive the winter weather and inhuman monsters. Can the boy scout Aaron give the scenario a proper run? Listen to find out!
Podcast: Play in new window | Download (Duration: 3:21:48 — 92.4MB)
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Cyberpunk: Lady Gaga 2.0
In the chromed future wireless Internet access does not exist but full conversion cyborgs are commonplace. Computers Cyberdecks have less memory and processing power than an iPhone but can be used to hack military data fortresses in ‘the grid’ and making a mistake can kill the unlucky netrunner. This is the past future of Cyberpunk, the classic R. Talsorian RPG and home to Lady Gaga 2.0 and her entourage of sociopathic cybered and coked up killers.
There’s a mission to recover a suitcase from some dude in a hotel, but honestly it’s all about headshots, cybernetics and drugs. Oh and the nauesator.
Podcast: Play in new window | Download (Duration: 2:59:36 — 82.2MB)
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4E Dungeons and Dragons – The New World Campaign Game 29: Bright Eyes
The investigation into the death of Sigmund, the leader of the crusaders, reaches a climax as the Water Barons close in on Bright Eyes, the elusive gnome rogue, murderer and now vampire. Even a bounty hunter named Kane is on his trail. What hope is there for this chaotic evil serial killer?
Podcast: Play in new window | Download (Duration: 3:15:04 — 89.3MB)
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MAOCT: Candlewick Manor at Gencon 09
I ran a game of Candlewick Manor at Gencon 2009 for 7 lucky players including my co-host Tom Church. In short, bad things happen to weird children. The new orphans of Candlewick find themselves confronted with a lake monster, the strange residents of Candlewick township and more! What a tangled web we weave…
Podcast: Play in new window | Download (Duration: 2:36:39 — 71.7MB)
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4E Dungeons and Dragons – The New World Campaign Game 28: Mysteries upon Mysteries
After defeating the lich Numeides, the Water Barons find themselves embroiled in a number of intrigues and mysteries. Their agendas often collide, leading to deception and distrust. As they delve into morally gray and black areas, will they lose sight of their original goal or stay true to the cause of protecting the innocent grippli at all cost? Find out what schemes are unfolded in this episode. Thanks to Violet for the art, (which has nothing to do with this episode but it looks cool).
Podcast: Play in new window | Download (Duration: 2:35:28 — 71.2MB)
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