Eclipse Phase: Duality episode 3
The gatecrashers have escaped to the relative safety of the autonomist zone on Minerva 4, but their troubles have only begun. After being ‘persuaded’ to join Firewall, the gatecrashers are given a mission to prove their abilities, a simple fetch quest on a distant exoplanet. Nothing is easy as it seems though, as the team finds out.
Podcast: Play in new window | Download (Duration: 3:10:24 — 87.2MB)
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Call of Cthulhu: Lord of the Peaks
News: Check out the Horrors of War, Pagan Publishing’s Kickstarter for their anthology of WW1 scenarios! If you like these scenarios, please help support their creators.
A group of Royal Italian Army soldiers has been ordered to check up on an observation post high up in the Dolomite Mountains. The Austrian army is the least of their concerns. Deadly storms, avalanches, the cold, disease, and other hazards claim more lives than their enemies. However, as the squad approaches their goal, little do they realize that there are far worse threats than men or nature. Who is the true lord of the peaks? Find out in this special one shot recorded at Gencon 2014! Sorry about the noise, but we had to play in an open gaming room that piped in music, even late at night.
Podcast: Play in new window | Download (Duration: 4:07:26 — 113.3MB)
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Call of Cthulhu: The Sense of the Sleight of Hand Man episode 5
The quest of the dreamers takes them to the Underworld. Their earlier adventures pale to the nightmarish dangers that face them in the gloomy darkness of the endless caverns ahead. A strange guide offers to help, but only for a price he refuses to name. Even with the guide’s help, countless horrors lurk in the shadows. Their journey will take them to the city of the Gugs, a monstrous race of giants. Can the dreamers infiltrate such a Cyclopean stronghold?
Podcast: Play in new window | Download (Duration: 2:56:22 — 80.8MB)
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Eclipse Phase: Duality episode 2
The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.
Podcast: Play in new window | Download (Duration: 3:30:32 — 96.4MB)
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Twilight 2000: Operation Navarone
In early August 2008, Russia invaded the Republic of Georgia from the North. The Georgian government had expected a Black Sea landing and had deployed its army in the west. Taken off guard, a special forces team was hastily assembled and dropped into the northern part of South Ossetia -a place formally part of Georgia but with many rebel groups wanting to break away. Their mission was to destroy the Roki Tunnel, delaying the Russian army until the Georgians could redeploy. Historically, they failed to destroy the tunnel and instead destroyed a bridge further south and ambushed the Russian armored column, delaying the Russians about a day, but it wasn’t enough. All were lost, but they destroyed a lot of Russian hardware. In this alternate history scenario, a group of Georgian special forces operators attempt to hold back the Russians as long as possible.
Podcast: Play in new window | Download (Duration: 3:45:28 — 103.2MB)
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