Check out the Deck of Monsters Kickstarter! If you run Monster of the Week, the DoM adds a bunch of new monsters to help run a game without prep.

The small town of Barracuda Arizona holds many secrets. At its local high school, a teacher, a student, and a few special friends investigate a series of break-ins of area homes, only to find a burglar made of stone! What motivates this strange creature and how can it be stopped?

Ross as Sugoi Shingami (Steve Rutherford the Mundane)
Aaron as Hal Aldridge the history teacher (expert)
Tom as Alistair the ghoul (monster)
David as Sczaczhivel the angel (divine)
Kat as the GM

After Mothra and Battra defeated Godzilla, a new agency called G-Force created a deniable black ops team for special missions. After a new kaiju called Malum arose, awakening Godzilla, the team heads out on their first mission. A corporation based on Tokyo may know the secret behind Malum’s existence so the team must infiltrate their headquarters before Godzilla flattens the city. Inside the skyscraper, the team faces mercenaries, monsters, and deadly traps and a far more dangerous threat. (This game is set in the Heisei era of Godzilla movies).

Tom as Robert deMarco the monstrous (robot)
Aaron as Hikari the divine mothra priestess
Thad as Francis the spooky (human)
Rob (from the Orpheus Protocol) as Solphe the spooky (alien)

A dimensional intrusion threatens the city, yet only three supernaturally gifted heroes are even aware it exists. It manifested as an invisible bubble inside a city park. Everyone who has blundered into it has disappeared and no one has returned. The intrusion is slowly growing and may consume the entire city or even further. To stop it, the heroes must cross the threshold and confront its owner. A Wizard is just that. He wears a pointed hat.

Tom as Johnny the monstrous – werebat
Aaron as Theodore – expert/paranormal investigator
Baz -as Abigail – spell slinger

This scenario is available as a OSR/system-free PDF on Itch.io. It was part of the recent Itch.Io racial equality bundle.

Laser Chainsaw, a notorious criminal, is gunning for the Oddballs! It turns out that the Oddballs have inadvertently framed him for their many space crimes, so he has come to seek vengeance on them. Outwitting the deadly (and aptly named) criminal will take all their cunning and a bit of luck.

The Oddballs need to retrieve an artifact from a dangerous cult of mutants. After finding the cult’s lair, they’ll need to navigate a dark underground maze without lights because the mutants don’t need light. Simple enough right? Too bad their other enemies are starting to catch up with the Oddballs…