The less-than-beloved matriarch of the Shelby family has passed and her surviving children and grandchildren gather to attend her funeral and determine inheritance. Matters are confused, the will is in question, and new assets keep appearing. Join Ross, Tom, Aaron, Jason, and Renee as the grandchildren of Oma Shelby while they begin to uncover the terrible family secrets.
The Hunting Pack has returned to Nagalisitu to introduce religion but society has changed quite a bit in the interim. How do you introduce faith to a society of philosophers? Debate is one option, but it will hard to convince a society full of skill orators. There are other ways, but dare the Pack use them?
The Hunting Pack is summoned to explain Nagalisitu to the Queen of Newt, but they soon find that she is set on exploitation and conquest. Fortunately, the Stabbyeux, the personal guard of the princess (and defenders of love!) intervene, rescuing the party. Now the party must make the prophecy come true if they want to fulfill their mission.
The Hunting Pack has to fulfill a lot of prophecies, which might cause the downfall of a kingdom! Dwenar’s love, a princess who has gone to the nunnery, is willing to sacrifice anything for him. Will Dwenar reciprocate? More importantly, will he survive the fall after Scarl shoves him out the window? Why is Scarl doing that in the first place? I guess you’ll have to listen to find out!
The Hunting Pack’s quest to unite the tribes continues! Diplomacy must finish the job that war began but the mercenaries may not be up to the task. Persuading cannibal sorcerers to change their ways peacefully requires either the most talented negotiators in history or perhaps the invention of a new societal ritual. Blood yams, anyone?