4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship
CLICK HERE IF YOU WANT TO LEARN HOW TO GET 10 PREVIEW EPISODES OF RPPR ACTUAL PLAY! OVER 30 HOURS OF ACTUAL PLAY CONTENT!
In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez’s army marching on the colony. Of course, there’s a slight complication or two from this foray…Find out what gets in their way and learn of the prophecy to defeat Cortez’s horde!
Special thanks to Ean Moody for the art!
Podcast: Play in new window | Download (Duration: 3:26:23 — 94.5MB)
Subscribe: RSS





The war to stop Cortez is underway and the Water Barons try to rack up more allies and prepare for the final battle against the vile horde marching on Border Town. A cunning plan to destroy the enemy’s supply train is hatched. The water barons lead a small force of 100 grippli warriors in a daring raid. But in order to make sure at least some of the grippli make it out alive, the players must guard a narrow pass for 10 rounds against Cortez’s vanguard. Find out if the gambit works on episode 16 of the new world campaign!