Money may be the root of all evil but it's also the root of all fun!The Fiendish Four plan and execute their first major heist! Robbing banks is so lame and not as profitable as ransoming landmark buildings, like a certain major brewery located in their home city. Even though the villains claim to be evil, they don’t want to cause too damage. After all, the ransoming is just to raise enough money to save the school. But when you get amateur civilians imbued with demonic superpowers, each egged on by literal inner demons, the situation becomes slightly more…chaotic than planned. Find out how badly their first major act of villainy fares in this must-listen episode!

Tired of having sand kicked in your face? The damned soul of Charles Atlas would like to talk to you...The orbital retcannon has struck! Four new superhumans are all that stands between Brighter Futures Academy and bankruptcy. A teacher, librarian, assistant principal, and parent volunteer make for strange supervillains, but they have embraced their new roles. There’s no manual for super crime, so the Fiendish Four need help. And money. Find out how this unlikely quartet of villains adapts in the first episode of the campaign reboot.

Well, shit :/Caleb’s new campaign begins with a bang! A group of unlikely protagonists is imbued with demonic superpowers after a group of supervillains die during an attack on a charter school, the Brighter Futures Academy. Unfortunately, not all of the villains died, so the newly empowered antiheroes must fight an experienced foe only minutes after receiving their powers. What slew the original villains? Who are the new superhumans? There’s only one way to find out!

BEHOLD THE NEO-CONFEDERATE STEAMPUNK NEO-NAZIS Due to some tactical mistakes on the part of the heroes, the villains know they are in the base. The fight is on! The ragtag group of base raiders will face a serious battle against empowered villains and their nefarious Neo-confederate steampunk gang. Joining the fight is a recently freed vampire named Elizabeth, who may help turn the tide. Unfortunately, Silver Dollar Steve, the mastermind of the gang, is nowhere in sight. Even if the players defeat the gang, they must find the alchemist before he escapes again!

This adventure shall not want for a lack of Bowie.In a continuation from Transit, the RPPR crew begins their career raiding bases! After building characters and using the collaborative base creation system, the group decides to venture to Louisiana in order to find a base rumored to have once been owned by David Bowie. Now, the base is held by a rogue alchemist who exploits magical beings in order to make his potions. The party has agreed to track the villain down and stop him before he can create an army of magically enhanced gators and gang members. Before the heroic base raiders can stop him, they first have to find the base. All they know is that is in the bayou, near a town called Paradise. You won’t believe what they encounter in this first part of the adventure! BTW, you can totes buy Base Raiders now!