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The Water Barons investigate one of the new cities that has risen up in the last year – a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there.  Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?
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When insomniacs spend too long without sleep, they either die or find a way to the Mad City when the clock strikes thirteen. Several desperate insomniacs facing great problems find themselves in a world with boys made of paper, constables made of clocks and much worse. Don’t Rest Your Head is a game developed by Fred Hicks, so if you like this AP, check the game out.

Read the prequel to this adventure first!

A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!

Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand – find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew’s fortune.

The epic tier of the New World Campaign begins! A year has passed between the end of paragon tier and the beginning of epic tier. The colonization of the New World has gone into full swing. Several new cities have been built and thousands of colonists call the New World home. Yet in the taverns people whisper of revolution against the Old World for its unfair treatment of the colonies. Only the Water Barons have the strength to start a revolution. When they decide to throw off the chains of tyranny, the Crown sends a group of angels to defeat the rebels. Find out if the Water Barons can defeat the angels in game 31.