A group of mountain climbers are hired to guide some rich tourists up Jungfrau, a mountain in the Swiss Alps. Something dark has thawed in the mountains. When the team finds it, they will soon learn this is no mere adventure. It becomes a matter of life and death. Is escape even possible?

Agent Stanfield was tasked with finding the truth behind an artifact that has recently surfaced. He has since vanished. The artifact in question is what appears to be a part from one of Russia’s Venera probes, the only probes to have landed on Venus. A team of agents has been brought in to find Stanfield and retrieve the artifacts. He was last seen in Russia, beyond the jurisdiction of the United States.

A call in the dead of night to go to an office park a two-hour drive away. It is an emergency. When the team assembles, a woman who smells of smoke and death, hastily tells them the job.

“We need you to pose as the new management team of the local office of McPherson Logistics Solutions, which as far as anyone knows, is an international shipping company. They were led by a group of hostiles. They’re gone now, thanks to us…There’s a basement. It is dangerous. It must be secured. We have a keycard that works for the front door. That’s all we can offer.”

This was my entry in the 2017 Delta Green Shotgun Scenario contest.

A man, a self-proclaimed psychic, sleep walks onto the road, causing a car to crash. Inside the trunk is a man’s body. The driver has no memory of the incident. As the sheriff tries to puzzle out the pieces, an agent of a secretive corporation arrives, following the trail of a missing person of interest. The psychic, sheriff, and agent all find themselves involved in the same mystery. It leads to a horrifying nightmare beyond their comprehension.

Special guest GM, Rob Stith from the Orpheus Protocol podcast visited us at RPPR to run a special one shot of his game. Enjoy and if you liked this episode, please check out the Orpheus Protocol.

Bedlam Hall is a macabre role-playing game set in the Victorian age, where the players become the hapless servant staff of the Blackwood Family, tasked with maintaining a semblance of order within the House while vying for prestige and privilege among their fellow staff members. The Blackwood family celebrates Halloween, including setting up a fake village so the children may trick or treat. The staff must cater to all of the family’s whims, regardless of the cost to themselves. Find out who may get fired or promoted in this special one shot.