A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.
Podcast: Play in new window | Download (Duration: 2:33:15 — 70.4MB)
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Any chance you could link to Tom’s lizard muscle art?
This was hilarious, I can tell this campaign will be one of my favorites.