Red Markets: Fallen Flag – Episode 4

rmep4A neighboring enclave wants Fallen Flag to clear out a walled neighborhood so the land can be used for other purposes. The client seems to be vague about the details of the job but the group needs the bounty. On the way to the job, they encounter a patrol of slavers. Can they even survive getting to the job site, let alone complete it?

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  1. Heard this first supporting the Red Markets Kickstarter. Enjoyed listening to it again.

  2. I think this episode and the next one are my favorite ones of the entire campaign. And remember, it wouldn’t be a real RPPR campaign without a dinner party.

  3. I’ve been waiting to hear the continuation of this campaign for weeks. Imagine my surprise and excitement when it showed up in my feed that morning. This campaign has been amazing, and this episode is no exception. Great content through and through. Honestly RPPR gets better and better.

  4. I’ve been listening to the Red Market games for a while now and something has occured to me during a repeat listen. There are three forms of vinettes that I’m aware of and I noticed that from the start the Takers can pick any of them. However, some of them seem better suited to different stages in the campaign. Engage works really well at the start because it builds the world. Cope seems to work better after a few jobs because the GM can better leverage the flashbacks.

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