“We need you to pose as the new management team of the local office of McPherson Logistics Solutions, which as far as anyone knows, is an international shipping company. They were led by a group of hostiles. They’re gone now, thanks to us…There’s a basement. It is dangerous. It must be secured. We have a keycard that works for the front door. That’s all we can offer.”
A group of untested agents have been asked to assist a rare book dealer who appears to be suffering from a mental breakdown. However, the dealer has fled into the Coxeter Museum, a small art museum and gallery. When the team enters the building, it quickly becomes apparent that the building’s interior is unlike any other structure they have ever encountered. It is a maze beyond their wildest imagination. Is escape even possible?
This scenario was an entry in the 2016 Shotgun Scenario contest. The map to the museum can be seen here. I also added another shotgun scenario, Unfriendly by Bret Kramer, as a hook to get the PCs into the museum.
A woman, blood seeping through her suit, staggers to the door of Red-Talk Phones. A gun is in her hand. She is strong enough to yell out not to bother calling the police. She just needs a clean phone, a burner. It is coming and it would be better if it did not have more victims to attack. The employees of the strip mall huddle behind the counter of Red-Talk Phones.
Burner is a Delta Green scenario in which the PCs are civilians thrown into an Opera without warning. I used Fear Itself (a Gumshoe system) to playtest the engine because I thought it suited the scenario more and I wanted to introduce one of the players, Shaun, to Gumshoe.