masksAfter surviving an encounter with cultists in Hollywood, our brave team of investigators journeys to New York to meet with Jackson Elias. It is January 1925 and the fate of the world hangs in the balance, although no one realizes it yet. The investigators soon realize their fate is intertwined with the infamous Carlyle Expedition of 1919, which met its doom in Kenya in a brutal massacre by angry natives…supposedly. Unraveling the machinations of the Crawling Chaos will take everything they have and even then they may not uncover every Mask of Nyarlathotep!

Miss the prequel games? Check out our campaign page to find the listening order!

sense-coverFrom a squalid New York drug den to the spectral ruins of Sarkomand . . .

From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .

From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .

All the wonders of dream await—and all the terrors of nightmare, too.

The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters—the Dreamers—explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange emnity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?

These guys don't show up in the adventure at all, but it does take place in a subway. Deal with it B-)A group of commuters in a New York subway find themselves stranded after crazed robots start attacking the subway station. Fleeing into the tunnels, the commuters stumble across the base of a masked crime boss. What secrets lurk within it? What are the robots after? This scenario was run using new playtest rules for running origin story adventures, when unlikely heroes answer the call to action and gain superpowers to fight evil (or villains gain superpowers for fun and profit, whatever floats your boat.)  Playtest rules are available on the Base Raiders website.

Buy Base Raiders for PDF or print. Email proof of purchase of a print copy to get the PDF.

The mutant heroes have uncovered a nefarious plot by an evil scientist that must be stopped. To complicate matters, delusional ‘monster hunters’ are tracking the heroes. In order to deal with these threats, the players must recruit aid from unlikely sources, including the reclusive engineer and the monster Zog! Listen in to find which mutant animal hero makes a guest appearance in this episode.