Tag Archive for david

Call of Cthulhu: Sunset of the King

I. WEAR. NO. MASK.News: Don’t forget about RPPR B-Sides! Listen to other unreleased Call of Cthulhu AP episodes and other unique offerings from our archives.

Synopsis: In this one shot, a group of filmmakers has been gathered to create a very special film, but as they soon realize, the writer and director is a madman, armed with terrible powers. So what do they do? Make the movie, of course! It’s a surefire way to get into all the film festivals! What could possibly go wrong?

Iron Heroes: Fortunes of War Episode 3

Get real tired of your shit, desertNews: If you’re an Actual Play fan, check out RPPR B-Sides to learn how you can get access to 20 unreleased AP episodes that will NEVER be posted on this podcast! Volume 1 contains 20 episodes including never-heard Call of Cthulhu games and more!

Synopsis: Xin’s Crows follow the Imperial Army as they march to war and leave civilization behind. The desert is harsh terrain and the road ahead is littered with the bones of travelers who were too weak to survive. Aside from natural dangers like the heat, the camp followers must fend for themselves against bandits and predatory animals. In fact, Xin’s Crows have to fight off a bandit raid themselves to protect their wares. Even after they deal with the raid, the Crows must establish their place in the thriving economy of the marching army by tricking business rivals and securing their own supply lines. Life is cheap out in the barren wastes of the Deserts, but to the Crows, everything else will cost you.

Iron Heroes: Fortunes of War Episode 2

The Great Empire cares not for your architectural feasibility studiesXin’s Crows set off to find their fortune, following the Imperial Army as they march to confront the Grey Sky Horde. First they must pass through the underground kingdom, a massive network of tunnels carved through a mountain. As the Crows make their way through the twisty tunnels, they find the Great Empire can be as dangerous in the ‘civilized’ parts as it is in the frontier. Can the Crows avoid the thieves, slavers, and other threats in the darkness of the underground? Find out in the second episode of the Fortunes of War!

Iron Heroes: Fortunes of War Episode 1

Romance of the Three Kingdoms totally needed samuraiThe Great Empire is in turmoil. The western provinces rebel and foreign kingdoms make trouble along the borders. General Xin, a renowned tactician, was charged with suppressing a rebellion in Jing Province, the farthest and wildest province of the twelve. Xin was forced to recruit mercenaries, who were common in Jing province, as it was the center of trade between the Empire and many other foreign kingdoms. A horde of the Warriors of the Grey Sky used the rebellion to launch their own invasion of the Great Empire and routed both Xin’s army and the rebellion.

The last rebel officer alive, a man named Sheng, did not want to see the Great Empire fall to the horde so he told a few remaining mercenaries of a secret exit out of the valley, on the condition that they warn the Great Empire. Sheng made each mercenary swear a blood oath to each other to keep each other alive in order to make sure the normally selfish mercenaries would work as a team.  In order to keep the horde from killing them, the mercenaries posed as merchants. A few weeks later, they arrived at the capital and dutifully told the army of the horde.

The nobles and bureaucrats of the Great Empire do not like hearing bad news, especially from mercenaries. Furthermore, the court soothsayers declared Xin and all who served under him as cursed. No army would take the mercenaries now, even General Tzu’s new army, which is tasked with defeating the Grey Sky Horde.  This tale concerns the fate of Xin’s Crows – the cursed remnants of his army.  Their only chance of fulfilling their destinies is to become traveling merchants, selling to Tzu’s army.  So begins the saga of a group of foreign warriors who would change the fate of the Great Empire forever.

Read more about the campaign on the RPPR forums.

GURPS: Fallout – Vault 26

Duck and Cover is for suckers!In the grimdark future where war, war never changes, some people built a Vault in the Ozarks. Other people survived the nuclear war by hiding in the vault. Today, the door to the vault opens. What will the citizens of Vault 26 do in the post-apocalyptic Ozarks? Can they become a powerful faction like Beartown or Neo-Branson or will they fall prey to the raiders or giant ants that plague the region? This is a 2 session game. We never played another session, but that’s no reason to deprive you of it. We used GURPS 4th edition, some online Fallout GURPS material, and the GURPS mass combat rules.