Tag Archive for base raiders

Base Raiders: The Vault

boost-patchNews: Get the newest Base Raiders PDF supplement: Boost Patches! Temporary super powers without permanent side effects. The PDF also includes the adventure seed for the Lost Treasure of the Candy Man.

A group of civilians, all stranger to each other, are invited for a chance to gain wealth and power. It turns out that a base raider believes that these strangers can bypass certain defensive systems in a villain’s lair that he cannot – super powered beings trigger security systems that normal humans do not. In order to access the base though, the civilians must pass an automated henchman recruiting test and only then can they secure the treasure of the base. But what isn’t the mysterious base raider telling the civilians about the base? What lies in the vault at the bottom of the base? Delve into the secret behind the base of the Red Mantis in this one shot AP!

Base Raiders: Bayou Beatdown 2

BEHOLD THE NEO-CONFEDERATE STEAMPUNK NEO-NAZIS Due to some tactical mistakes on the part of the heroes, the villains know they are in the base. The fight is on! The ragtag group of base raiders will face a serious battle against empowered villains and their nefarious Neo-confederate steampunk gang. Joining the fight is a recently freed vampire named Elizabeth, who may help turn the tide. Unfortunately, Silver Dollar Steve, the mastermind of the gang, is nowhere in sight. Even if the players defeat the gang, they must find the alchemist before he escapes again!

Base Raiders: Bayou Beatdown 1

This adventure shall not want for a lack of Bowie.In a continuation from Transit, the RPPR crew begins their career raiding bases! After building characters and using the collaborative base creation system, the group decides to venture to Louisiana in order to find a base rumored to have once been owned by David Bowie. Now, the base is held by a rogue alchemist who exploits magical beings in order to make his potions. The party has agreed to track the villain down and stop him before he can create an army of magically enhanced gators and gang members. Before the heroic base raiders can stop him, they first have to find the base. All they know is that is in the bayou, near a town called Paradise. You won’t believe what they encounter in this first part of the adventure! BTW, you can totes buy Base Raiders now!

Base Raiders: Transit

These guys don't show up in the adventure at all, but it does take place in a subway. Deal with it B-)A group of commuters in a New York subway find themselves stranded after crazed robots start attacking the subway station. Fleeing into the tunnels, the commuters stumble across the base of a masked crime boss. What secrets lurk within it? What are the robots after? This scenario was run using new playtest rules for running origin story adventures, when unlikely heroes answer the call to action and gain superpowers to fight evil (or villains gain superpowers for fun and profit, whatever floats your boat.)  Playtest rules are available on the Base Raiders website.

Buy Base Raiders for PDF or print. Email proof of purchase of a print copy to get the PDF.

Wild Talents: The Heroes of New Arcadia Episode 12

Wayfarer's real superpower is plot convenienceThe Heroes of New Arcadia have learned of an abandoned Ideal base, codenamed TIN CAN. They plan to access it to get crucial intel  and possibly other assets necessary to protect the world from threats like the Collective. Enlisting the aid of Wayfarer, a powerful teleporter, they head to the remote base only to find they aren’t the only ones who thought to raid this base. How will our heroes deal with the other intruders? Who is the man in gray? How much is a claymore mine worth? Find out in this episode of the Heroes of New Arcadia!