4E Dungeons and Dragons – The New World Campaign Game 33: Diplomats and Discourse

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As for his literary pursuits, he cultivated chiefly the art of speaking which was of general service, and after making himself one of the most powerful speakers at Rome, his care and application enabled him to surpass those who were most gifted by nature…He pleased people also by the kindly and unaffected manner with which he clasped their hands and addressed them. For he never met a Roman so obscure and lowly that he did not return his greeting and call him by name.

The Water Barons encounter Sarkis, a powerful and well respected loyalist to the throne. They attempt to negotiate a peace with him, but tensions between the revolutionary colonists and loyalists may doom any efforts to stop the war before it starts. The old ally of the Water Barons, the grippli named the Captain has become the Slayer, a remorseless and talented warrior. Can the heroes of the New World give peace a chance?

Monsters and Other Childish Things: Sucrose Park Gaiden

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What happens after the heroes pass through Sucrose Park and defeat Cool Rat? A group of kids finds out that robots with true AI,  self-replicating technology and errant programming shouldn’t be left unmonitored. Kids have been kidnapped from tourist traps from around the country and forced to join strange factions in a weird underground facility. The robots have something planned but it’s hard to tell what.  This game is based on material from the campaign Road Trip published by Arc Dream.

4E Dungeons and Dragons – The New World Campaign Game 32: Enter the Dragon

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The Water Barons investigate one of the new cities that has risen up in the last year – a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there.  Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?