Due to some tactical mistakes on the part of the heroes, the villains know they are in the base. The fight is on! The ragtag group of base raiders will face a serious battle against empowered villains and their nefarious Neo-confederate steampunk gang. Joining the fight is a recently freed vampire named Elizabeth, who may help turn the tide. Unfortunately, Silver Dollar Steve, the mastermind of the gang, is nowhere in sight. Even if the players defeat the gang, they must find the alchemist before he escapes again!
In a continuation from Transit, the RPPR crew begins their career raiding bases! After building characters and using the collaborative base creation system, the group decides to venture to Louisiana in order to find a base rumored to have once been owned by David Bowie. Now, the base is held by a rogue alchemist who exploits magical beings in order to make his potions. The party has agreed to track the villain down and stop him before he can create an army of magically enhanced gators and gang members. Before the heroic base raiders can stop him, they first have to find the base. All they know is that is in the bayou, near a town called Paradise. You won’t believe what they encounter in this first part of the adventure! BTW, you can totes buy Base Raiders now!
A group of commuters in a New York subway find themselves stranded after crazed robots start attacking the subway station. Fleeing into the tunnels, the commuters stumble across the base of a masked crime boss. What secrets lurk within it? What are the robots after? This scenario was run using new playtest rules for running origin story adventures, when unlikely heroes answer the call to action and gain superpowers to fight evil (or villains gain superpowers for fun and profit, whatever floats your boat.) Playtest rules are available on the Base Raiders website.