Synopsis: A long-retired agent died four days ago. Delta Green has tasked a team to make sure he didn’t leave any deadly secrets behind. The simple task turns dark when the agents find out he has an isolated cabin outside of the city, with secrets he didn’t tell anyone. What lurks beneath?
Synopsis: A mixed group of federal law enforcement and military agents find themselves in Afghanistan on a mission for Delta Green. A fellow Delta Green agent has gone missing from an Army base in a troubled province. It’s up to the agents to find him before the disappearance draws the kind of attention that Delta Green cannot afford. The missing agent went on a mission by himself into the heart of darkness. Even if the team survives the journey, can they gaze into the void and survive?
A group of agents for the Program operating in the Northeast have been called up to a location in rural New York for a deniable op. No further orders have been given, so they wait, in the dark, in a car with false papers and their thoughts. When gunshots ring out at a nearby farm house, they realize the mission has just begun, but what exactly is the mission?
I later ran this scenario for Patreon backers. The game is on Youtube if you want to hear how differently it went down.
A group of British commandos infiltrate occupied France to rescue a defecting scientist in a mountain top command post and research lab. In order to save the scientist, they must take out a team of German soldiers and pose as them. Once inside, the team discovers the Nazis are tapping into unnatural forces to further their war efforts. Can the commandos carry out their mission even though they weren’t briefed?
News: Bonus Horrors of War AP podcasts are available as a free download on our Patreon.
Synopsis. The horrors of the First World War did not end at the battlefield for many. Crippling injuries affected countless soldiers and civilians on both sides. In one British countryside hospital, a group of wounded soldiers begin the long journey of coming to terms with their wounds when a doctor offers them a chance at a normal life. The experimental surgery can restore missing limbs and burned skin and safely extract embedded shrapnel. It seems like a panacea for all forms of injury, but how can it possibly work? As the patients consider their options, their dreams grow strange. Their war has ended, but another one beckons…