dying-earthDying Earth is a fantasy RPG based on the works of Jack Vance. Bill ran a game using the rules from the Revivification Folio. A group of travelers finds themselves trapped in a magical hotel, possibly forever, unless they can find a way out of a wizard’s contract that binds them there. Witty banter, intrigue, and skulduggery are to follow!

The Revivification Folio rules get players started within minutes. They set aside the extended, decision-heavy character generation of the original version for a system based on the random distribution of cards, which together take the place of a conventional character sheet. Players step more readily outside their established comfort zones when you can get them playing right away. When they spend less time creating their characters, they’re more open to seeing them meet the ironic comeuppances the game so often demands.

 

diademTrouble is brewing on Mount Olympus. Beautiful Aphrodite has lost her prized diadem and it is up to a small group of heroes to find the artifact before discord tears the pantheon apart. Daedalus, Odysseus, Herodotus, and Tiresias must discover who stole the diadem and return it before it is too late. Between creatures of legend, Amazons, and meddling gods, can these august personages succeed in unraveling this mystery? This game was run by Ann using the Fate Core rules, with a few adjustments and house rules.

dracula-goldDRACULA HAS TOO DAMN MUCH GOLD. Also he’s been kind of a jerk lately, what with the blood drainings and whatnot. So a group of peasants march on his castle to deal with him once and for all. They hope their superior numbers will result in victory, jamming death traps with their corpses, and overbearing any guardians. But before they slay Dracula, the peasants hope to loot the castle and thus gain a way out of the grinding cycle of peasant life. Of course, between the traps, monsters, and ancient artifacts held in the castle, who knows what will happen? Let the carnage begin!

monsters-flytrap The White Forest Institute is a mental health group home for children who have been determined to be a threat to themselves or others. Some children who have been misdiagnosed due to the antics of their monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?

eldolan5The investigation into the secrets of Eldolan continues. Between sorcerous assassins, cut throat gangs, and the political machinations of wizard guilds, can a group of misfit adventurers unravel a dark conspiracy that threatens the entire city? Find out who is behind the conspiracy and what tricks are up their sleeves in this thrilling conclusion to Shadows of Eldolan!