Red Markets Beta: The Brutalists episode 10

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Synopsis: After barely surviving their last job, the Brutalists decide to take two jobs at once in order to earn their retirement goals even faster. This job will push the crew to their limits, but they need to cash out before their enemies catch them. One job involves working with a group of strange artists while the other one involves working with the DHQS again. The government’s black ops program may be as evil as they come, but the Brutalists need the work.

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  1. Two jobs at once, good plan, what could possibly go wrong. I dont rememebr hearong anyone saying this rppr catchphrase in awhile but, choices were made. Or was it mistakes were made.

  2. “How many zombies do I have to kill to get the Jerry Cans, so I can fill up 3 haul worth of fuel, if I’m carrying 2 and Mauv is carrying 1?”

    … At 10 bounty per haul, how many zombies can you kill at 1 charge per zombie, and still make a profit…solve for X

    Man, math suddenly became a lot more interesting after the crash.

  3. I can’t be the only one who snuck in a darkly muttered “..Carlsberg..” before Ross finished his sentence.

  4. Interesting, our beta campaign eventually ended up with multiple chained-together jobs, too. Maybe that’s a sign that the feel of financial desperation is working, as the PCs start taking more serious risks to try to pull a little bit ahead.

    That plane scene got dicey. Great leg there. Ludwig is such a phenomenal asset. I see why Ross said at one point in GDW that if he lost Ludwig, he’d probably want to retire the character.

  5. When during the second leg, Caleb described a mostly intact plane, with possibly dozens of bodies/zombies trapped Inside, I immediately thought of “GANGLIA”.
    Just after episode 9 and their first encounter with an aberrant, which, according to the Lore of the lost, is “born” from people getting turn by the Blight in close quarter… Of course, it would have been a slaughter since the PCs did not have any vehicle, but at least suggesting that another aberrant could be trapped in could have been worth a few Trauma check.
    Yes, I have my own evil ways…

  6. We probably would have set the entire thing on fire with the jet fuel if we found another aberrant. I think you have to wait until the guard of the PCs is down before you throw another aberrant at them. Gotta keep them guessing.

  7. Why no get Puppy!?! Puppy is life!!!!
    I mean, doesn’t Ludwig have a storage compartment? Give Ludwig “Mounted Puppy” Upgrade!

    On a more… ‘Coherent’ note: have set rules for combining jobs been written up since this campaign? It really seems like it’s going to be a staple for high-level play.

    Puppiiiiiieeeeessssss

  8. My first thought when they found the plane was- “Get an idea of what’s worthwhile inside it, tag its GPS location, and sell the info to someone!”

    Cheap, even. And continue on with the mission. Caleb would find a good way for it to bite the Brutalists in the ass somehow, though. 😉

    Hell, even their current missions have a good chance of some really hinky shit going down.

  9. Chados, I’ve thought about that previously, too. For example, when they found those extra winch motors (or whatever they were) next to the bridge to the Recession. That’s some useful hardware; more valuable to some groups than others, but certainly sellable.

    I find myself imagining a special board on Lifelines dedicated to selling tips on loot-worthy locations. You could set it up as an Ebay-style auction system, with the highest bidder getting the exclusive tip, with the promise from the seller not to give anyone else the info for a set period of time. The seller crew would mostly be relying on their reputation for honesty, and on how many high-quality previous locations they’ve sold. I would imagine that rating sellers would be an important feature.

  10. Yeah, a rep score system on LifeLines would be a good thing for Takers. And their contacts.

    Maybe post a teaser image of the plane, or some of its contents- grant some legitimacy to their sale, as well..

  11. never give Caleb an opportunity like sealing a puppy in a dronkey and forgetting about it. when both GM and players forgot about the film dude, a whole service contract broke. puppies have BONES.

  12. It seems like a Puppy is one of those investments you would want to get early on in the game. Until you can train them to be useful they are just another dependent…BUT…they will eventually become useful if you can sink upgrades into them. So it seems like one of those deals where you have to wait for them become useful.

    So it definitely seems to me like a Puppy is one of those “either start the game with a trained dog, or buy a puppy in the first session” type of deals.

  13. Alternatively with the right spots a puppy is potentially will-on-tap …in return for humanity damage.

  14. Listening right now:

    “This guy was pretty shitty in school, he’s… fuck’n useless now”

    Sounds like he’d have been a perfect ‘Starchitect’ if the world hadn’t ended!

  15. The character “Alpha” is the great answer to the question, “how would man and his dog survive in the Loss”?

    Having more jobs than the players can accomplish is an interesting twist I have not seen in many other games (outside of Bioware rpgs where you have a bunch of things to do to save the world all at once).

    -The “too many jobs” problem fits in perfectly with Red Market’s economic theme
    -It is the price of success/competency (not just failure has a price!)
    -It is a great way to stress test the Red Markets mechanics and systems.

    Good job all.

  16. @Ethan C. and @Chados your Ebay-style board for tips of loot locations in the Loss and a Lifeline Rep score are great ideas.

    With an Ebay-style loot location lifeline board this opens up a number of gaming possibilities.
    –this is another great opportunity for a new random chart of hooks. some legitimate, some Stokian death traps.
    –when takers take a main job this could be a great mini game to see if they find another reason to search one of the legs.
    –instead of the Negotiation mechanic, this could be a bidding war mini game with opportunities for computer hacking, DDOSing, making fake auction accounts, etc. The danger for too many computer related scams is that the Moths find your identity and reduce your rep, doxx you or ban your account.

  17. You could have middlemen, too, who buy the tips and then contract out the acquisition to Taker grops with the proper location amd equipment. Could be like a job line for minor side scores.

  18. Some good stuff, Twisting H.

    “There’s some guys with low Lifeline Rep but they’ve found a factory full of half-built Dronkeys, but it’s full of Casualties.”

    Or a plot-driven one, where someone is luring Taker groups out to a location…

  19. A golden opportunity was missed. A persuasion check could of convinced her to protect the home front. She could have protected against the lions. Of course, you know each of the dependents would adopt a puppy…